Kryo, old hand volunteers, does this question belong in the same demi-limbo as carriers and multiplayer? I hope not, but if so, I'd like to have my hopes dashed directly and promptly. @AngryPrarieDog: Your tech tree approach to the question seems very plausible to this non-coder. But I suspect that's because I have no serious idea about the effort required to train the AIs to handle such a serious map parameter.
Philocthetes
Macros are sweet if they are manageable. I remember when MS Word was young and you could easily move macros across templates... But more importantly, I've just noticed something in DA B2B. It seems that you now have to leave spies on the ground for at least one turn before you can gather intel. I can buy that, Bond nonsense aside, but I'd still like a pair of buttons with functions like "Place All Possible Spies On This World" and "Remove All Spies From This World."
Who could corrupt cute little Thumper? We could start digressing with some rants about how wicked the brownshirt Disney was for institutionalizing the idea that nature is "cute" As a non-coder, though, I'm still left wondering why the error message
Mistralok, you remind me of an old game I'd forgotten where I basically quit b/c it was frustrating to get the "We're almost ascending" warning with so little time to do anything about it. I wonder if there's room somewhere in the primary UI elements to put some intel summaries that might include crucial factors like Best Guess for This AI's Victory Goal and Progress Twoards Most Likely Victory Goal. Beg pardon for the apparent digression from my own OP, but if you torture the
I neglected scout/survey ships for a long while. These days, one of the toughest parts of the colony rush phase for me is deciding just how many scout/survey ships I can afford to build withtout risking the loss of a juicy world to the ever-better AIs.
Thanks for the compliment, Mumble, but I still want to do some "work" to compensate for my "error." Here goes: TAB is good for cycling through active ships (usually), and to address Mumble's concern about a ship/fleet that you've already decided to skip you can click Skip or press SPACEBAR. The real rub there is that in a very large game, near t
Is there a Beta 2B change log anywhere? I've rooted around a fair bit, not least b/c I'm wondering about what's new with the espionage system. My last game was Beta 2 and I only needed 3 spies to get Low intel. Do I need more spies now, or did the "James Bond" thing mentioned elsewhere lead to a new requirement that we leave spies in place for X turns before getting intel?
Thanks all, especially MarshallO, for the replies so far. I think I'm more likely to try small maps for some exercise (at least after the DA beta). I'm also curious about whether map size might affect AI choices of victory goal--I've still not noticed talk around here about an AI trying for anything other than a conquest win.
Speaking as someone flirting with joining the raging moderate crowd, I'd again have to half-agree with Mumblefratz. I'm no CTRL+N junkie, but I've never hesitated to use the command to ditch a gigantic-map game when I finally see that my whole local region is a wasteland. I'm not bold enough yet to try playing like I was the Mongols or somesuch, and I suspect that you need more than stirrups and ferocity to win against the full strenght GCII AIs.
Apologies for not being clear enough, Mystik. I'm not interested in general strategy talk for this thread--I want to hear from folks who've seen this event during DA beta games.
For the record, I'm pretty sure I agree with Mumble here, but I don't think I made my point very well. I can appreciate the scoff from Mystik.
But I've never built a planetary defense building because I consider them a waste of a tile. I've long felt the same way about the Orbital Defense installations, but I'm nowhere near the detail master that Mumblefratz appears to be. No doubt, that's true at least in part because I have a tendency to think like a role-player at the expense of bei
Depends on the size of the map. And your density setting for anomalies.
In a response to Frogboy's recent journal posting, Mumblefratz said, "...there is a *lot* of flavor to the game that you miss by playing only medium to small galaxy sizes." I think small maps smell funny, but sometimes things that Mumble and others post about strategies makes me wonder if we all should at least occasionally force ourselves to play on a "weird-sized" map. Please carry on some about your preferred map size and why you like it that way. I think I want to be talked into wor
Any woman that can carry The Grammar Nanny says, "Please use 'who' and 'whom' when you are referring to people and reserver 'that' for inanimate matter, abstractions, etc." Did you exceed these limits? Also there a
I tend to agree with the recent posts from Mumble & Quixen. But since the "in-game ethics" thing caught my attention here, I cannot resist again wondering why it is that "good" AIs like the Torians are so freakin' aggressive. Have any of you long-standing folks seen an AI make a serious go for a diplo win?
I've seen it before at the beginning of a game. The ships had about 50 in mass drivers and 150 in armor. The Peacekeepers are definitely indexed to game age and/or existing military stats. The ships I saw had an attack value in the (mid?) hundreds and defenses that you could only see on Details (well over 1k). Geist, if you haven't abandoned the
I've scoffed military victories on occasion, but truth be told I like to keep my options open and see where a given game takes me. When you have a very strong military and Close relations with an AI, you can offer an alliance that can both keep them out of your hair and give you a very legitimate reason to crush the AI stupid enough to declare war on your little friend. Diplo wins are trending to be my current favorite b/c they seem to include at least one final war against the twits wh
No, it's like asking the devs not to wreck player wrists needlessly
You can still gather that intel, but it is much more tedious b/c you need to build and place spies to get it (you don't have to leave them in place, but you must at least place 3, 6, or 9 to get the various intel levels). I forget which level lets you see the basic world stats (Low?), but you can definitely get that info if you spend for the spy units and take the time to find a world where you can place enough of them. I'm still hoping for one or two buttons that let you use t
p.s. I've just noticed the mysterious abscence of an Edit option for an OP. Wanted to note I have a save from around the time I got the notice that I was doomed.
I searched for other posts on this event, apologies if I missed the right thread to join. First the odd bit: when the Peackeeper ships first appeared, they were positioned at the *intersections* of map squares and I could not see any data when I selected them. This changed to normal after they made their first moves. (I have a cap I can email) From my initial notes: 1) Darned neat idea to have a new minor with no homeworld. 2) The Peacekeeper ships were frighteningly strong off
I wonder if the RIF Hooligans read aloud to one another? One of my most literate friends recently wished he had a schedule that would let him try an experiment in reading the way folks did when good light after sundown was a serious luxury and a full day left only an hour or so to indulge in a novel. The closest I ever got to that was when a housemate and I read Bruce Sterling's Heavy Weather aloud to each other. We were both in grad school, so it took us quite a while to find enough t
Reiella, your reply #11 makes me vaguely remember some stuff I read about gift economies, but IIRC that stuff was about relationships between modest communities among archipelagos, not competing empires. I'm still left wondering why the benefit is a flat 10% per recipient, regardless of who's on the "donor" side of the treaty.
If you do use "find" to cycle through all remaining ship/fleets without moving anything then you should be pretty confident that you've moved everything that you wanted to, however I've had cases where this might be over a hundred fleets. What a painful example of how you can see scale and complexity as synonyms rather than as poles on a linear s