Hey gang. Just wanted to know if anybody was interested in forming a team to make a farscape mod for GalCiv. I need people who are good at making ship graphics, as well as people who have access or can get access to clips from the series. also, im gonna need people good at making .tech, .sbmodule files etc. as i wont be able to take the load on my own!!! :D if anyone is interested, let me know by emailing me at [email protected] with the subject 'farscape mod'. cheers :) ~SDC
Acturus Mengsk
couldnt the GalCiv team fix the problem? cos surely every new third party module is not gonna be able to be played with other third party mods ~SDC~
Dear GalCiv team, i was wondering if it were possible to implement a way to configure proxy settings in the main game so that i could submit my games to the metaverse. currently (as far as im aware) there is no such feature. however, this may be because it isnt possible (im no programmer). this is very frustrating as i cant be a part of the larger picture until this is possible. (i use a HTTP passworded proxy). cheers :) ~SDC~
Brand new site. contains a forum, links and a mailing list. not any of my work up yet cos i need somewhere to host it all! if anyone knows of anywhere that soes it for free (even if its only a couple of meg, my files aint that big) then email me at [email protected]. The websites URL is http://terranimperialcluster.bravehost.com/ CHEERS! ~SDC~
does anyone no why when you create a new module that requires a certain technology it doesnt show up under 'modules' on the tech summary. ive done the same for a .SHIP file and it works perfectly, showing up on the tech summary. thanks in advance.. :) ~SDC~
right, heres an example //------------------------------------------------------------------------ TECH 300 Name //------------------------------------------------------------------------ Name "Name" Model "" Tech_Requirement "Battleship1" Research_Cost 22000 Overview "Overview here." Description "Description here."