[quote who="Asiriya" reply="8" id="1940148"]I think I dled the first version, are there any updates available or should I just play with this?[/quote] Like most major mods, work in areas other than models and textures has stopped due to 1.1 not being out yet.
Taverius
Nice ... why doesnt this have a moddb account? :)
[quote who="Major Stress" reply="25" id="1938854"]I need a "tractor beam" ability hint hint people get your code monkey on. It should grab a ship, stop it from moving, and prevent phase jumping. We will take care of the effect. I just need the ability.[/quote] I lack the time to do it myself right now, but i don't imagine it being too hard, you just have to smash together the existing abilities which stop a ship in space and prevent it from jumping out. Actually pulling
[quote who="Blair Fraser" reply="5" id="1938066"]We'll likely be releasing a new version of Galaxy Forge and Particle Forge after 1.1 is out. Note, that a new version of ConvertData is included with the patch.[/quote] Offtpic, but another thing you guys mentioned in here (modding forum) as "might make it for 1.1": fighter-like movement for ships. Will that be in after all? :)
What's this then? I opend up Impulse today to pre-order Entrenchment while my stardock survey coupon was still valid, and now Impulse tells me i can upgrade from 1.09b[b]0.47 to 1.09c[b]0.47 ... but I can't, "error retrieving data". Probably because of quantum. Someone's gonna have his cake privileges removed, own up, yo :p
[quote who="Howdidudothat" reply="13" id="1920245"]@ Soor In the words of the great Jack O'Neil, "That was a waste of a perfectly good explanation."[/quote] I was bored :D [quote who="Cykur" reply="14" id="1920967"]Soor, Luckily you future programmers will get the benefit of extraordinarily powerful CPU's and massive storage capacities to use with the inefficient but flexible languages of the future. Considering I taught myself to program in Pascal
Jah, descriptions would be good :)
Pseudo as in its not real OOP. Real OOP is SmallTalk : everything is an object and you communicate with objects exclusively via messages. If parts of the language are in procedural programming with implied object messaging, you have pseudo-OOP. Since many people find true OOP confusing - in SmallTalk, there is no operator precedence</span
... I find myself occasionally giggling over "Admiral Pieface" during the day. This is worrying [e digicons]^_^[/e]
Probably mostly C++ - majority of windows software is, which makes it very hard platform to develop for if you hate pseudo-OO programming like yours truly :)
Huh. I guess my memory is getting really unreliable ... thats kinda worrying at age 26. [e digicons]^_^'[/e] Still, I'm glad I was wrong!
Did you change it for all support cruisers or just the vasari ones? because they all do that. :)
That would be sweet :)
... why does everyone always propose bisimmetrical organisms? :P How about large quadrisimmetrical burrowing seaworms? stantiating life-forms make much more believable sophonts than itinerant ones do.
In that case, try 1.096, and remember to bind the z-axis controls, or the AI will outmaneuver you in 3-D.
Pretty boom [e digicons]:drool:[/e]
Oh, so it works in 1.0.9x as well?
Wait a second, there are voyager fans? [e digicons]8C[/e]
This looks nice ... as soon as 1.1 is out and you updte it, im giving it a go :)
[quote who="Major Stress" reply="17" id="1902488"]The 15 unit per faction limit will remain even after the 1.1 patch, because there is no change in the UI.[/quote] Doesnt 1.1 raise the per-faction capital limit to 9?
Yes to all 3 from me - my days of perfectionism are well an truly over and have been for years :)
"Your eyesight is bad! Must be bad ..."
I foresee them being called BFDs. [e digicons]:grin:[/e]
nice models, giev [e digicons]:drool:[/e]
[quote who="taltamir" reply="9" id="1893683"]The REAL benefit of 64bit is the vastly improved speed of computation. Certain hash calculations are OVER 300% (300% = 4 times faster) faster in 64bit! And I benchmarked a 7z compression to be 27% faster in 64bit compared to 32bit. (same machine, installed 32 and 64bit versions, compressed the same files with same settings with each one and timed it).[/quote] Er ... incorrect. 64-bit has 2 advantages which are not dependant on the OS: You h