[quote]The most important thing the expansion pack needs is by far better planetary defenses. Currently, planet defenses are a joke! Not worth the money or the research. Just a useless function in the game. Even if you maxed out Tactical capacity on a planet and used it for nothing but counter-attack measure, your planet still doesn't stand a chance even against the smallest of attacks. So players don't waste their time on this and just build mass ships. So why have it in the game
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I just thought of these... 16) Revised method for calculating fleet support. Economy loss for fleet size upgrades based not just on fleet size but also on the absolute level of income. It is ridiculous on a super huge map when you have 25 planets you still pay 90+% of income for fleet support just as you do when you have on 3 planets. I would suggest a minimum, a maximum and a standard absolute requirement for metal, crystal and credit income to be needed for fleet support. You
1) Single Player campaign 2) Lots more levels for cap ships Say 60 levels, but only improve abilities every 5 levels. At the other levels you can boost weapons or increase accuracy or add fighters etc... Also every 15 levels have a experience cap and require the ship to go to a shipyard for refitting. From that time onwards all new ships of that class would have slightly improved stats, this represents learning what works and doesn't for ship design. It would allow late game ne