AVIATOR99_UK

AVIATOR99_UK

Joined Member # 724008
0 Posts 0 Replies 24 Reputation

Starfighter. Why? Simple, they cost next to nothing to build & keep and have speed, this means they can 'drag' an overlord to the farthest reaches of the galaxy by staying just outside its range, and at a pinch can kill freighters (and transports. Otherwise use AMM for all else (like invading the sorry a***d overlord owner's homeworld) until the AI actually learns what speed is all about. Aviator

7 Replies 601 Views

Yeah, and when the AI learns that an Overlord just won't shoot a starfighter down because it will never catch it, no matter how hard it tries, no matter how long its only 2 parsecs away... the sooner fleet actions will become meaningful. After all why have ships with diferent speed if the AI is so broken it can't work it out? (unless you like playing a dumb AI)

8 Replies 806 Views

I bow to superior wisdom, never ever got close beyond occasional. Seems to me that the extra planet availability in the land grab gives the AIs such an early lead, and with their massive growth rate on maso, they rapidly become unasailable and I've only ever found one technique (speed) to delay the AI when once its decied to take you down, and if that doesn't work.......

17 Replies 2,430 Views

[quote]Aviator99 UK: What do you mean, it's out of date?[/quote] Examples: Click on social in F2 select Galactic Stock Ex result in pop up is +25 econ +25 star influence. Planet screen and ? button only 25 econ. Others : Hyper computers F2 shows no value in pop up Plan scr give 25 research Omega power plant F2 50 manu and 50 econ Plan scr gives 50 manu Omega qual con F2 15 manu and 33 starships Plan scr gives 33 starships Suspect there a

46 Replies 2,486 Views

Screen is F1 & F2. Click on either active build field in the F2 screen will bring up a pop up on RHS of the F1 allowing you to change build items without going to planet screen. However its description of what something does is way out of date with what the planet screen indicates.

46 Replies 2,486 Views

[quote]Aviator99 UK, do you know how you're getting it so that it has the next button when it should say done?[/quote] The best I can offer is: Late game, about to invade last planet,save turn, dunno exactly what may have come up at start turn but it wasn't relevant so I would have F1'd or done asap. Invade.. win.. planet screen "next" not "done", good job I saved the turn because I hit next and it went straight to desktop. reload exactly the same.. win.. etc etc. and the p

408 Replies 16,856 Views

[quote]Aviator99 UK, do you know how you're getting it so that it has the next button when it should say done?[/quote] Not sure. Hypothesis is that I will F1 out of a planet seq at turn start, mid turn investigate a planet where it should say done because next isn't valid, but... I'll try to be more thorough and let you know.

408 Replies 16,856 Views

Didn't see it mentioned before so here goes: Result : Crash Cause : click on planet screen when button says next and should say done When: Odd times but quite often Fix : use F1 instead Note: save prior and reload after and then repeat brings you to planet screen with done not next and click completes correctly. Aviator 99

408 Replies 16,856 Views

Anyone any ideas on: 1) select your id and take your 10 games on (say) small, add and call this overall score, divide by 10 call this average score. Why don't I get what metaverse shows ? :notsure: 2) what (apart from dificulty) makes the mpts score big/small ? :notsure: Aviator99_UK

3 Replies 979 Views

Never mind the "disapearing ships" bug, why is creating starbases on resources now broken? It is curious to see AI with 18 constructors on a resource doing nothing with a few more diferent AI constructors looking on, pain if you got there first though........... ;p ~SDC~

236 Replies 8,332 Views