RammaStardock

RammaStardock

Joined Last seen Member # 7250825
32 Posts 406 Replies 22,968 Reputation

Hello Dorian, I wanted to check on something, for specifics regarding the ships not becoming available to build after preq research, is this by chance also linked to the report concerning cutting principal? If not could you provide an example or direct me to the appropriate post?

4 Replies 2,598 Views

Hello, Unfortunately I do not believe there is a way to revert outside of creating custom ship style set or downloading a similar style from the workshop. However, maybe there's more too it. when you had that crash you mentioned did you submit a crash report? And under what info? Maybe we can find it.

2 Replies 5,516 Views

Following Up: The team has told me it is in fact random but tries to evenly distribute its choices among the different categories, we have found an issue where its not valuing governance as much, and that will be addressed in an upcoming update

3 Replies 1,943 Views

[quote who="skywalkerhogie" reply="1" id="3934644"] Slightly *frumple* there were no pre-designed playable races with this DLC and lore that goes with them ... ~25mbs of content doesn't seem like much. I understand quite a bit of thought has been put in behind the scenes but it would be nice to see some real cosmetic changes on the outside for those of us who don't like to create new races and prefer to use the ones that Stardock have created. Just my personal opini

3 Replies 23,250 Views

[quote who="AnfieldRoad17" reply="7" id="3934566"] Any news Ramma? I'd like to be able to play the game again without the worry of having to reinstall my entire library. Thanks. [/quote] Hello Anfield, my next question is have you been able to update to todays update v2.7? As it addresses quite a few issues, it may resolve yours, if so can you update me here or on Discord?

9 Replies 21,203 Views

[quote who="tetleytea" reply="3" id="3933785"] I think it's cool to have negative modifiers. I just didn't think it worked. I built the Welcome Hub and got no negative modifiers to my Research districts. [/quote] Next time you notice this, mind sending me over a save?

6 Replies 6,224 Views

Following Up: So the short answer is that it is working as designed. Longer answer is that when you build an improvement to harvest a resource, it's actually replacing the improvement, that is to say that the resource def is in fact an improvement def, so when you destroy the harvesting improvement it in turn destroys the resource improvement. Now though it is working as designed, the communication on this could be considered a QOL issue to look into, but would admi

9 Replies 40,812 Views

Hello! So from what I've been told, 90% of these are dev only, but the others include: Default DebugOnly VerboseDebug and Spam However, it was also noted to me that turning them higher than default can result in reduced performance. I hope this answers the question, if not let me know and Ill see what I can dig up

2 Replies 15,244 Views

Fantastic! I've confirmed access. to ask some follow up questions, are you by chance using any mods with the game, and what version are you updated to?

17 Replies 28,042 Views

Hello! I appreciate the details, here, the support ticket and discord are all valid avenues to report these issues. However, I tried to access the linked files, and it appears they are restricted and require access requests. I've requested access accordingly

17 Replies 28,042 Views