Thank you for the report, to my understanding this could definitely make things difficult for modders in particular ill add it to my report
RammaStardock
Hello Dorian, I wanted to check on something, for specifics regarding the ships not becoming available to build after preq research, is this by chance also linked to the report concerning cutting principal? If not could you provide an example or direct me to the appropriate post?
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1900445725/v2.7+Hot+Patch+INSIDERS[/confluence]
Hello, Unfortunately I do not believe there is a way to revert outside of creating custom ship style set or downloading a similar style from the workshop. However, maybe there's more too it. when you had that crash you mentioned did you submit a crash report? And under what info? Maybe we can find it.
Following Up: The team has told me it is in fact random but tries to evenly distribute its choices among the different categories, we have found an issue where its not valuing governance as much, and that will be addressed in an upcoming update
[quote who="skywalkerhogie" reply="1" id="3934644"] Slightly *frumple* there were no pre-designed playable races with this DLC and lore that goes with them ... ~25mbs of content doesn't seem like much. I understand quite a bit of thought has been put in behind the scenes but it would be nice to see some real cosmetic changes on the outside for those of us who don't like to create new races and prefer to use the ones that Stardock have created. Just my personal opini
Hello, I wanted to circle back on this, was this issue resolved with the latest update?
[quote who="AnfieldRoad17" reply="7" id="3934566"] Any news Ramma? I'd like to be able to play the game again without the worry of having to reinstall my entire library. Thanks. [/quote] Hello Anfield, my next question is have you been able to update to todays update v2.7? As it addresses quite a few issues, it may resolve yours, if so can you update me here or on Discord?
Hello Bakka, Ill pass this suggestion along to the team
Hello! I believe this issue has come up before, but to be on the safe side so we can examine the disappearing and compare, could you share your save and faction folders?
Hello! I'll see if I can learn what logic that mechanic uses from the team and circle back with an answer hopefully
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1895596041/v2.7+INSIDERS+Changelog[/confluence]
[quote who="tetleytea" reply="3" id="3933785"] I think it's cool to have negative modifiers. I just didn't think it worked. I built the Welcome Hub and got no negative modifiers to my Research districts. [/quote] Next time you notice this, mind sending me over a save?
Following Up: This seems to be intended, the specifics on the why however are going to need a deeper dive into the past CL notes, which may take me some time to get through/to
Following Up: So the short answer is that it is working as designed. Longer answer is that when you build an improvement to harvest a resource, it's actually replacing the improvement, that is to say that the resource def is in fact an improvement def, so when you destroy the harvesting improvement it in turn destroys the resource improvement. Now though it is working as designed, the communication on this could be considered a QOL issue to look into, but would admi
Ill check in with the team once they have a moment and circle back with a confirmation
Hello! So from what I've been told, 90% of these are dev only, but the others include: Default DebugOnly VerboseDebug and Spam However, it was also noted to me that turning them higher than default can result in reduced performance. I hope this answers the question, if not let me know and Ill see what I can dig up
Hello, I'll bring this up to the team and try to get an answer before circling back
Thank you for the insight, Ill take your input under advisement
Thank you very much! I've forwarded all the relevant info to the team to investigate
For safety can you send over the custom factions files/folder?
Fantastic! I've confirmed access. to ask some follow up questions, are you by chance using any mods with the game, and what version are you updated to?
Hello! I appreciate the details, here, the support ticket and discord are all valid avenues to report these issues. However, I tried to access the linked files, and it appears they are restricted and require access requests. I've requested access accordingly
Hello, I appreciate the thought, currently the focus is on larger features and fixes, but I'd like to hear what you had envisioned
Thank you for the follow up details, its appreciated. Another player was also able to replicate, so ive submitted both to the team