[quote who="Angelusnrw" reply="2" id="3917791"] Will there also be a German translation? [/quote] Hello! Yes German is also a goal down the line
RammaStardock
We have made some additional changes marked under 1/16/24
Thank you Paul, I was under the understanding this was corrected, but ill have the team see whats made it come back
There are definitely events that have a consequence or resolution of teleporting a ship or fleet to a different spot on the map
Factions and ships should now be managed through the steam workshop, may I ask what version you're playing, platform, and the issue you are seeing?
Thank you for bringing this back up Paul, I can see that being frustrating. Ill make sure it gets to the team asap
Thank you for sharing this, ill make sure the team sees it
Could you provide a related save for this by chance so we can take a better look?
[quote who="Colonel_Panic2465" reply="17" id="3917482"] May I ask if these are probes you designed or default probes? Probes I designed. Before I had a ship style set, I made a probe that looked different, and this is still the one I use at the start of new games. It has identical parts as the default, it's just cosmetically different. Later in the game I have upgraded sensor probes. I hope you're not sa
[quote who="Colonel_Panic2465" reply="13" id="3917346"] "Pirates start with more tech. They are quite a bit nastier now (move faster, build better ships)." Pirates apparently blow up probes now [e digicons]:([/e] Update: I'm kinda hating this. I assume this is not by design? [/quote] May I ask if these are probes you designed or default probes?
Hello all! We've made some additional changes and fixes marked under 01/12/24
GC4 Standard Edition 2.3 Update This update includes a load of content that has been developed over the past year alongside Galactic Civilizations IV: Supernova Edition. This update includes AI updates, UI improvements, tech tree improvements, quality of life improv
[quote who="Stalker0" reply="1" id="3917216"] A few gaps in the change log: Its Razar's Lift rather than Kazar's (this can be confused with kazar's mainframe). Beam and Missile cooldown have NOT been changed. They were already 3 and 5 respectively. (Undocumented): The Planetary Beacon orbital improvement was changed from 10% influence to +20% influence and +1 cultural significance. (Undocumented): The supply depot got the crime reduction (which is noted), but al
[quote who="Colonel_Panic2465" reply="2" id="3917230"] Uh . . . lol AI sends fewer warnings to the player. AI sends fewer warnings to the player. [/quote]You saw nothing
[quote who="Bakka" reply="3" id="3917255"] Anyone else getting game crash when selecting Shipyard missions with this new insider version? (3 auto reports sent) [/quote]Hello! We've just pushed a fix for this into the build, appreciate the report! Let us know if the issue persists
[quote who="XorceR" reply="5" id="3917285"] I see there's no mention of achievements on Epic, is this being looked at? Basically achievements on Epic are not working for me with the Supernova client. They pop up in-game just fine with the banner and sound effect etc. BUT the Epic Games Launcher keeps showing I have 0 achievements, so something is not synced properly. I've tried completely reinstalling the client but didn't help. It was/is working fine on the GC4 bas
[quote who="zichella1" reply="6" id="3917293"] Quoting Bakka, reply 3 Anyone else getting game crash when selecting Shipyard missions with this new insider version? I had a crash about 20 minutes into a game after loading the IE version from Steam. I don't think it was relate
We've made some additional adjustments and fixes detailed under 01/11/24
Today we have a new update that greatly improves the diplomacy part of the game with new events and better AI interactions. We have also added support for UIs smaller than our current minimum of 1920x1080. Finally, we have added an option to multiplayer for humans to watch their battle play out in the Battle Viewer. Please read below for more information. <span class="ui-provider a b c d e f g h i j k l m n o p q r s t u v w x y z ab
Hello! So the frustration here is that the ankylons firing feels dependent on its alignment, correct? Just trying to make sure I understand
Hello! Do you happen to have a save file for us to look into for you?
Hello! Thank you for taking the time to write this out, you clearly care about the game and spend a lot of time with it, we're always reading through posts like these and always welcome more feedback
It'll be early January, dont have an exact date yet, but soon I believe
Thanks for sharing your thoughts clearly, it seems theres definitely some mixed feelings about how the titan turns and its weapons. We appreciate the feedback, glad that overall things seem to be moving in the right direction
I appreciate the reports! I'll be sure to share them as soon as I can!