Have you been able to consistently recreate this?
RammaStardock
Ive definitely taken not of the victory conditions issue people have brought up, ill be communicating it with the team asap
The sentry idea is an interesting quality of life feature, I wonder how others would interpret this as far as balance goes
Barryo, could you send me a save of one of the related games, with your specs listed out for me one more time in a DM? Or you can link a save here via dropbox link
So to be clear you're looking for methods of attrition without causing war?
Ill double check with the team to ensure its being worked on once they are back from holiday
Appreciate the feedback on the changes Paul, ill communicate the suggestions
I like the idea, im curious to see what others would think of this as well. If you're part of the discord we opened a new suggestions channel where folks can vote on ideas to show favor
That is one smart cookie, Ill ask the devs if they've been cheating on their exams
Hello! This is definitely an odd bug, would you be kind enough to provide a save file via dropbox link or drive link so we can take a better look?
Thanks for the reports as usual Scifi, I see what you mean, these events are saying one thing, but providing a different benefit, Ill include this in my report to the team
Hello! I'd like to understand this a bit better, if possible. Can you help explain to me why the cosmetic mode button in the top right doesn't solve this issue?
Thank you for taking the time to put this together, its interesting to see how folks rank these things
Just to confirm, this issue is resolved than?
Hello all! Today we have the final massive update of the year, the v2.2 Ethnology update. This major update was made possible by the support from those who purchased the expansion pass, allowing us to put together this free content update. This update focuses on making gameplay between civs more distinct, while incorporating both community and influencer feedback. It introduced major UI changes, unlocks custom civs in multiplayer, introduces a new fleet manager, lore-ric
Additional changes have been added under 12/18/23
Ah yes, control wasnt the right term, unmasked is probably better, and I agree
Thats definitely an interesting suggestion for dynamic combat, im curious to hear what others think
I can make the suggestion to the team, but I do see some conflicting possibilities here. Particularly as it stands you gain 1 culture point per turn per capital city for your civ (you can gain more by defeating or taking over enemies), and other bursts or increases tend to be only one time rather than recurring
Hey guys! So this was partly intentional to prevent an exploit of revealing the entire map, but the fact it won't display for stars you control is definitely an issue, and we are looking into it.
Hello! Thank you for reporting this. This issue has now been shared with the team and is under investigation. We'll get to the bottom of this, we have some theories on the cause.
Hello all, we've made some additional updates marked under 12/15/23
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1638564203/Insiders+Change+Log+v2.2+December+11+2023[/confluence]
In that case feel free to put the save file here via drop box link and outline both issues in the same post or send it over to me via DM on discord to take a look
Hello there! I'd like to help if possible, would you be kind enough to dm me either here, or on Discord and re explain the details?