rdankov

rdankov

Joined Member # 734864
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I have been having this problem for quite some time. And it happens on about 90% of the battles. It can be as simple as a battle between a star fighter and a corvette. One ship will start to fire, then the first explosion starts and things slow way down. I noticed that if I alt-tabbed to any other window and then right back to galciv that the explosion would immediate pick back up and the battle would resume. If I don't tab out of galciv, the graphic could take minutes to complete a single

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I have found a bug relating to transports and planet populations. I did a cursory search of the bug reports but didn't see any mention so here goes. I'm running the latest patch 1.20.087. Take a transport (plain or combat, doesn't matter) in star system orbit. Note the planet(s) population. Load the transport and launch. Immediately put the ship back into orbit. Note the planet(s) population. It has increased (by about 15M). Its a relatively small amount, but you can repeat this indefin

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