Real-Time Controls, Content, and Cohesion in Ashes of the Singularity II Wishlist Ashes II <span style="color: rgba(41, 42, 46, 1); font-family: Atlassian Sans, ui-sans-serif, -apple-system, BlinkMacSystemFont, Segoe UI, U
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[confluence title=""] https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3588161537/Dev+Journal+30+Improving+Visibility+Into+Unit+Production [/confluence]
Army Cohesion in Ashes of the Singularity II Wishlist Now A major update to our pathfinding in Ashes II is now playable! Armies will now coordinate with all units within the army, attempting to move and arrive at destinations as a cohesi
Substrate Mechanics in Ashes of the Singularity II Wishlist Now The Substrate faction has some unique mechanics in Ashes of the Singularity II. In this video dev journal, we’ll explore their Shield and Drone mechanics, discussing h
Region Power Wishlist Ashes II Now <p style="padding-left: 30px; text-align: left;" data-renderer-start-pos="76
Army Formation and Creation Updates Wishlist Ashes II Now <p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU" data-
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3185934435/Dev+Journal+19+Next+Fest+Demo+Overview[/confluence] <str
Ashes of the Singularity II is a game that supports thousands of individual soldiers and combat vehicles, each with their own local decision making. So, when I order some units to go somewhere how does that happen? <p data-loca
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2895642658/Dev+Journal+12+Weapons+and+Turrets[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2791473285/Dev+Journal+9+Armies[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2656436360/Dev+Journal+5+Evolving+Production+for+a+Grander+Scale[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2626814229/Dev+Journal+3+Making+the+Big+Accessible[/confluence]