[quote]You're best scoring scenario is to win but not win too quickly. [/quote] I don't know if this is too specific, but I find it odd so I'll say it. If you submit a game winning before Jan 2190 you will get half the points that you would if you win after Jan 2190. The Diplomats Empire http://diplomats.galciv.org [Message Edited]
amulekbird
No problem. Have fun with it!
Bill, if you're interested, I could send you the empire "non-logo" so that you can use it (it took a little to get it to work right. I could save you the time).
As a matter of fact, yes. I decided to join the Diplomats so it died with that. Too bad there is suddenly interest 5 weeks later.
Welcome back, Marquesa. It's been a while.
I don't believe it either.
I have gotten those PQ events, but I don't think it was the Luck attribute that caused. I think I'd call it real luck. :)
Ah, I see. Well, look out for me next week for Admiral.
True. (The fact that it's false. :))
Pawnbrokers?
It will boost your military rating (if you need it) but the military maintenance cost can be a lot if you have so many ships. It's your call. You can also gift them to the AI's for a small diplomatic boost.
Yes, they are going to make GalCiv2, according to everything that Stardock says.
[quote]Will be buying Propecy when released as well [/quote] If you can preorder it, you will have access to the public beta when it comes out (soon, from what they say).
Difficulty level is determined by the AI intelligence. If you increase their intelligence you will increase the level (you may have to change more than one AI's intelligence to increase the level). If you take them all to Incredible, you will have the highest masochistic level (or Obscene, if you have the Altarian Prophecies beta by being a member of Drengin.net).
This just looks cool. Way to destroy the thread, PJ!! LOL
Also, do you mean that you are playing the game, decide to load a saved game (for whatever reason)? Or are you loading GalCiv and trying to start up a saved game? The reason why I ask is that if you keep reloading saved games without restarting GalCiv, there is a weird memory allocation bug that causes the saved game loads to take longer and longer and longer until you just have to shut the program down and load it up again. If the problem occurs when you just load up GalCiv, I don't
[quote]Did she say what "more" was that exactly (except for the blowing up stars part?) [/quote] There is an entire programming set for them. They are a special part of the program rather than just a starbase module.
Terror Stars are not "mod-able." They are hard-wired into GalCiv's programming. Nothing you can do will change their characteristics. You can add whatever starbase modules that you want, but as Cari told me, "Terror stars are more than just starbases that can move."
[quote]should Terror Stars move at the same speed as transports?[/quote] NO. That just puts the power back into the culture bombers hands. I think it should be possible to double their speed to 2, but no more than that.
This is more of a general "everywhere" bug report. I think the tech tree has a bug (not the 1D_phasing bug). When you research Planetary Destruction it says "Terror stars, baby--we're getting closer." However, you don't need Planetary Destruction to get Terror Star. That always bothered me. I modified the tech tree to include Artificial Planets and Planetary Destruction as prerequisites for Terror Star. It makes terror star research much less cheesy. It almost doubles the tech tree for te
[quote]2. No[/quote] For clarification, the answer is yes. Follow PJ's suggestion and use archives in the research screen. It shows you all of the techs you have.
It looks like your score did post. I hope you figured out what was wrong. Happy gaming!
Here you go (it's not a file, but hopefully it helps) http://www.galciv.com/forum.asp?BID=GF&id=135146#136380
Mitch88, have you been over to the Diplomats website recently? http://diplomats.galciv.org/forum/ [Message Edited]