amulekbird

amulekbird

Joined Member # 772030
0 Posts 0 Replies 54 Reputation

I did a maso game with mods installed. After working to an allied victory, it came up anomalous. What happened? I had most of the mods in the Galciv library installed. No huge economy problems as far as I could tell. My only worry is that I had some almost PQ60 planets--is that the reason? I don't know. Help please!

7 Replies 1,719 Views

[quote]If the Yor were pure evil and you were pure good or vice versa (I don't know if you had said so or not), I don't think even giving them your firstborn will bring them close. I hope you succeed next time around. [/quote] Update: I was wrong. Check how I got Team G to win on the RB succession game. http://forums.civfanatics.com/showthread.php?s=&threadid=76736&pagenumber=5

17 Replies 643 Views

BTW, andrewcool, welcome to the Diplomats. Please visit the empire forum (you'll have to register) at http://diplomats.galciv.org/forum/ Come and see everything the empire has to offer. P.S. This is not recruitment!! This is camraderie!! LOL

6 Replies 338 Views

1) The planet keeps the capital. 2) Yup, it's an undocumented feature. 3) It makes your people have a greater advantage if they are invaded. 4) 100% morale gives a big population growth boost. Also, Improved Environmental Control gives 10% boost. Hope that helps. How long have you been playing? It's nice to hear from you, but I don't recognize your name.

4 Replies 269 Views

Wow, did I start that?? LOL By the way, I think that Brad deliberately made the choices "cookie-cutter" choices to keep the morality events from confusing the game. I remember him saying that sometime ago.

22 Replies 506 Views

My thoughts on the PQ-based population limit are (PQ-5)^2*10*PQ (in Mils of course) This means PQ 5 and lower are completely uninhabitable, PQ 6 can hold 60 Mil, PQ 15 has a pop limit of 15,000 Mil. PQ 20, 45,000 Mil. PQ 25, 100,000 Mil (the current limit--I think PQ 25 sounds about right for that limit). PQ 50, 1,012,500 Mil. And your PQ 105? 10,500,000 Mil. If that seems like too much, try (PQ-5)^2*5*PQ. What do you think?

3 Replies 364 Views

[quote]I think you'll find the only people who thought the Crusaders were good, godly and just were the crusaders themselves and their backers,[/quote] Whose perspective do you play the game from?? ;)

22 Replies 506 Views

Team G won a beautiful alliance victory in Apr 2189AD. Our morality was 79. Even the evil Drengin loved us enough to ally with us. That's how GOOD we were. LOL Everyone should feel free to discuss the various games now. It's been fun!! Oh, and to read all about it http://forums.civfanatics.com/showthread.php?s=9f1c7e687826e71e8f8c236f57e2aacf&threadid=76736 [Message Edited]

85 Replies 5,313 Views

[quote]have I missed something?[/quote] Only sort of. Whenever you offload people, it takes from all systems, but when you put them back, it only puts them on one planet. My advice is to use a combat transport and offload until you can load the excess on to your happy planet. Eventually you can put a system into the correct balance this way (not the ideal solution, but it will work).

22 Replies 506 Views

I seem to recall there is occasionally a problem with DSL firewalls preventing game submissions. Do you have a firewall? Do you know how to bypass it to allow communication with galciv.com? If you don't, you can call your DSL provider and ask them to explain it to you. That's my best guess.

8 Replies 158 Views