amulekbird

amulekbird

Joined Member # 772030
0 Posts 0 Replies 54 Reputation

[quote]AmulekBird, did you reload a saved game? Influence needs two turns to rebuild after an reload.[/quote] Actually, no, I am aware of the refresh time for influence. This happened several times during a continuous 3 hour session. Thanks for asking, though. That was my first thought, by I squashed it as soon as I realized it couldn't be that way--influence just kept turning on and off. I'm betting that it got so high that the game had a hard time dealing with the calculations--de

408 Replies 17,114 Views

Cari, I have an interesting little predicament. I've already won this game, but while I was playing I had ten fully moduled "culture stars" or "party planets" whatever you call a terror star with +343% influence. This was resulting in >40,000,000 influence. The only problem was that every once and a while the influence would just turn off. I've sent the save game to you, Cari. [Message Edited]

408 Replies 17,114 Views

[quote]More on sentry / guard / other ship options: If you use the info panel for a ship (the round i button) you get a full list of things that the ship could do. Its one way to manage the rally points and things of that nature, if you are like me and can't memorize the hotkeys. [/quote] The only problem is that all of the options aren't necessarily there. If you use info, there is no indication that constructors can "guard," but if you hit "G" they most certainly do (not that the

22 Replies 504 Views

Those are the choices they have been talking about. If you pick the first choice, it makes you more good (not bad grammar, I promise). If you pick the middle choice, it does not change your morality. If you pick the third, and most tempting, choice, it makes you more evil. Hope that helps.

8 Replies 236 Views

Seriously, though, what is going on?? Is there any way any one knows to alert Stardock? Or do we just have to wait until one of them checks the forum?? AmulekBird [Message Edited]

51 Replies 926 Views

If the Yor were pure evil and you were pure good or vice versa (I don't know if you had said so or not), I don't think even giving them your firstborn will bring them close. I hope you succeed next time around.

17 Replies 642 Views

Pedro, mswaim is right. However, there is only one way to match the AI growth. You must maintain 100% morale almost all the time. You need to build soil enhancement and habitat improvements early. Make em happy and give em room to grow. You will match and usually beat the AI population growth. Hope that helps.

5 Replies 267 Views

Did you get the Draginol warning earlier in the game? Have the Draginol come? That is usually what causes this crash. If they haven't come, evacuate the planet they are coming to and don't resettle it, ever. If they have come, find an earlier save game because it will keep crashing. Hope there's good news somewhere in there.

13 Replies 363 Views

Frogboy, thanks for the changes/additions. I mentioned this elsewhere, but could you add a new type of "terror star"? Same idea only without the stellar destruction. Many players already use a floating culture starbase. Why not make a thing called "party planets" and allow them to take the place of a terror star with influence modules? Make them a step past party palace. (Though requiring several modules to build it is still a good idea). Just an idea I've been tossing around. Thanks for

10 Replies 349 Views