goodgimp

goodgimp

Joined Last seen Member # 779765
8 Posts 196 Replies 27,180 Reputation

I've seen some odd out of sync things as well. For instance, I'll be fighting a battle around a planet against a computer AI, but on my friends' screen the computer's fleet had retreated. Really odd, but I've never been able to reproduce it consistently. It does seem to lead to crashes, though, and oftentimes you have to go back through several autosaves before finding one where things are still aligned properly. Glad you were able to capture the minidump, and hopefully you've got th

9 Replies 2,226 Views

[quote]Note to self: smilies are required to indicate my humor.That was meant as a joke / bit of sarcasm (sarchasm, apparently).[/quote] Sorry, my bad. I'm at work skimming the thread, so sarcasm is easily missed, especially in text :)

72 Replies 73,924 Views

It's not a matter of time necessarily, it's a matter of development resources, which consist of time, money, and other things. Take a look at Crysis sales to see how well (poorly) thing go when you market towards the graphics whores. Don't get me wrong, I have a top of the line system because I lurve me some sweet graphics, but I also understand that it's not a very intelligent market to sink your limited development resources into. Brad laid it out real nice and clear in that

27 Replies 23,267 Views

[quote]Compared to SC, which is also known for huge armies, the details are missing. [/quote] SC was probably the most visually bland and uninspired game I've seen on any platform in the past 5-10 years. On top of that, the engine runs like shit. So yea, I've compared. Sins is the clear winner in that comparison. As for CoH... quite nice looking, but we're talking a small fraction of the units displayed.

27 Replies 23,267 Views

Depends on what I'm trying to damage. Early on, I'm trying to win the skirmish, so I target the supporting frigates. You can wipe them out quickly, and the amount of damage their fleet puts out rapidly starts to decline. In later battles, numbers are much greater and it's a waste to focus fire on a frigate. What I want to take out at this point is a high-level capital ship, as that's much harder to replace than some frigates and cruisers.

10 Replies 6,836 Views

I lurve bombers. Just person preference and based on my playstyle, but I typically most almost all bombers with only a few fighters to help keep them safe. Bombers typically do well against the heavier ships and buildings. Other than the obvious like heavy cruisers, I like to use them to spike an enemy capital ship or to blow one up as it tries to run. It can be hard to catch a fleet with a standard fleet of your own, but strikecraft have no problem closing the gap and laying down so

12 Replies 8,340 Views

In any group, there's always the individual who has this strange desire to buck the trend in order to show some kind of superiority over the masses. It's especially common in reviewers, IMO (Those that can't do... review?). I see similar things amongst critics in just about every medium you can think of. If everyone in their social group is raving about something, that person gets a chip on their shoulder and sharpens the claws in order to show everyone else how shallow [i]their[/i]

74 Replies 99,221 Views

Just as a datapoint: I've used Vista64 with RAM totals ranging from 2GB, 3GB, 4GB, and 8GB. 4GB will do you just fine for any game you might run. 3, actually, does fine. When I downgraded to 2GB, I definitely noticed a difference, but the change from 4GB->8GB has been about nil. I run games from about 3 years back until now, and have never had a problem running on Vista x64, and Steam works fine as well. I can't say for MS Office, but OpenOffice doesn't have a probl

8 Replies 5,183 Views

I'll play both, happily. Although I have to admit... I'm a huge Blizzard fan, have been since Warcraft 1, but... I don't know, what I've seen thus far of SC2 doesn't impress me all that much. Universe At War seems a far more unique RTS of similar gameplay style.

42 Replies 45,551 Views

I realize I wasn't there to witness the game play out, but it seems from the description that the failure was in tactics, not the game. Why were you slugging it out with his fleet to begin with? You have him on heels toes, at his homeworld, and you're replacing your losses. Why aren't you knocking out his capability to produce the ships you're fighting, rather that going after the ships? Some bombers can make awfully short work out of base structures...

11 Replies 8,354 Views

[quote]Why? That would mean you'd have to run Vista [shudder].I'm building a brand new high end PC and I'm putting XP on it. Now way I'm touching Vista.[/quote] Vista really isn't that bad. It's a good OS, my only complaint with it is it really didn't add much from XP, and certainly wasn't worth the pricetag. However, if i remember correctly I think MS recently slashed prices for it? If you have a borderline system, stay away from Vista because it'll kill your performance.

29 Replies 19,536 Views

You might have gotten a corrupt install of the patch, Killer. I'd suggest uninstalling Sins, reinstalling, then putting the patch back on. That will most likely correct the problem you're seeing.

5 Replies 3,558 Views

Thanks, Annatar, I didn't remember WiC. I did run that on DX10, now that I think of it, so I never saw the comparison. I only played the game for an hour or so, though (see my whines on hard counters and it's not much of a guess why), so I guess that's why I forgot :)

29 Replies 19,536 Views

It wouldn't be the first RTS, both the Company of Heroes expansion and Universe at War utilize DX10. I can say, however, that the visual difference is minimal, while the performance hit is pretty big. That seems to be the case with most DX10 games.

29 Replies 19,536 Views

[quote] Its silly the way they can tank decently enough to not need any kind of screen (meat shield). [/quote] I agree, but I think the solution is to make them cost more (either materials or supply), reduce their shields/hull, etc. Otherwise, they're still just as lethal to everything, except to whatever their counter happens to be. That's the type of stuff I, personally, would like to avoid seeing. That's just my own opinion though, so I can definitely see and respe

19 Replies 24,021 Views

I prefer the soft counter system, honestly. Hard counters often lead to Rock/Paper/Scissors gameplay, which is so simplistic and has been done a million times before. That doesn't mean that LRMs don't need to be tweaked, but I don't want it to be done via a "hard counter" that obliterates them. Tweak their cost, tweak their supply usage, something like that. I want a little more strategic and tactical depth in my games that what I was playing with my schoolyard friends when I

19 Replies 24,021 Views