goodgimp

goodgimp

Joined Last seen Member # 779765
8 Posts 196 Replies 27,180 Reputation

Noticing something strange since using the latest release you put out, Annatar. My ships are taking the color of whatever my team's color is. What I mean is, say I choose Red as my team's color. When I start the game, all my ships are a very bright red color. Any idea what could be causing that? EDIT: Just for the hell of it I renamed the GS_Ship.fx file in the PipelineEffect folder and the problem went away.

770 Replies 2,178,456 Views

To try to clarify in the meantime, the graphic for the... lets call it the "mushroom cloud" effect on impact is working. That is, I get an explosion on the "z-axis". However, the part of the explosion that would cover the "ground" of the planet is what is showing up as white boxes. I'm really not sure if that makes any sense, but I can't think of a clearer way of describing it. I'll try copying the pipeline folder when I get home from work and let you know if that ch

770 Replies 2,178,456 Views

[quote who="Annatar11" reply="23" id="1947715"] Thanks, I'll check it out when I get the chance! Is it with every race or a specific one? [/quote] I can confirm that it was happening for both TEC and Advent bombardments. There wasn't a vasari in the game I played so I can't comment for sure on that.

770 Replies 2,178,456 Views

Amazingly fast turnaround, Annatar, thank you. I'll be testing it out this weekend and let you know of any errors that arise. Thank you for the work! - Also, I'm glad you're not putting in the unit stat changes, all I'm interested in were the graphical effects :D EDIT: 1. Issue with planetary bombardment animations. The explosions for that are showing up as white boxes for me.

770 Replies 2,178,456 Views

Personally I think the explosions are pretty good in 1.1, if you're talking about ship explosions. What really hooked me with the mod was the new weapons effects. Plasmas, lasers, etc were all much more vivid and missiles (such as the LRM) just way too cool. Those are mainly the effects I'm looking for, personally.

770 Replies 2,178,456 Views

[quote who="Annatar11" reply="8" id="1946690"]Well, if he's nowhere to be found I can try to update the mod for 1.1.. I'd hate to hijack it like that, but if he doesn't show up [/quote] If you did, I'd have to submit your name for some sort of Nobel Prize. I PM'd Bailknight a few weeks back to see if he had plans to update the mod for the 1.1 release but I never heard back. Hopefully it's because he is on a beach in some exotic locale with n

770 Replies 2,178,456 Views

[quote quoting="post"] A group of friends and I a couple times a week spend a couple hours playing video games. For about a year we played Civilization 4 and its various expansion packs, but eventually we moved on to something else for a little variety. We played Sins of a Solar Empire for about a month or two but it wasn't our cup of tea, then played a WW2 sim, IL2 Sturmovik, for a few months, and then this summer we switched to Age of Wonders Shadow Magic. AoWSM is s

43 Replies 153,325 Views

I don't see why they'd go Sins style? They already have Sins for that. I have to disagree with you on the multiplayer, though. I actually bought GC2 and it's first expansion to support Stardock, but I can't say I've played more than 20 minutes of it. It's not that I don't think it's a great game, it probably is, but gaming is a social thing for me. If I can't play with my friends, it doesn't hold much appeal to me. But that's alright, not every game can be targetted at my demograph

6 Replies 31,102 Views

-New Race (whatever is chasing Vasari) -Extended tech trees -More decisions on planetary upgrades. Maybe have a few upgrades per planet that you can only build one -or- the other, etc. -Additional cap ship for each race -Additional ways to customize cap ships as they level. Like planetary upgrades, have decisions where, as they go from L11->15 (did I mention more cap ship levels? :)) they can pick 1 of two or three upgrades, and the others are forever unavailable to them. <

169 Replies 188,944 Views

[quote]Speaking of which......boutiques are another trend that really bothers me. What happened to large, full service STORES? Is a tiny 15 x 15 foot room with one wall or one shelf for each platform really all the industry can offer me as a customer? Maybe they expect everyone to shop online. I don't know. If games are as popular as they appear to be, why aren't there any major retailers with large floor spaces?Then again, that may be more a sign of the economy than the status of the industry.

27 Replies 104,716 Views

With the prevalence of broadband, PC gaming is rapidly shifting to digital distribution rather than brick and mortar stores. It makes sense, getting good shelf space at the B&M stores can be very costly. Even NDP, the people whose statistics people quote as 'proof' PC gaming is dying, is on record as saying the PC games industry is very healthy. The problem is that it's shifted far towards digital distribution, and they are not currently able to track those sales.

27 Replies 104,716 Views

Christopher Nolan kinda nixed the Penguin idea. He said he likes the Penguin and all, but there's just not a way to make him fit with the dark, gritty, 'realistic' approach of these films.

50 Replies 170,832 Views

[quote]Major fail, the beta should have been released days ago[/quote] On behalf of the developers, bite me. :P It's a free, massive update to a game that's been out half a year. It's also still mid-July, so chill, Winston.

148 Replies 451,348 Views

Don't confuse online play with the number of multiplayer users. I never purchased GalCiv2. Why? Because gaming for me is social, the only time I game is on the weekends when I get together with my friends. When Sins came out, I snapped it up in a heartbeat, as did 5 of my other friends. That's 6 sold units that are played [B]exclusively[/B] multiplayer, but never show up on ICO. If Sins were single player only, I wouldn't have much interest in it. I know I'm not the only o

29 Replies 51,957 Views