goodgimp

goodgimp

Joined Last seen Member # 779765
8 Posts 196 Replies 27,180 Reputation

[quote who="Tormy-" reply="14" id="2685049"] Nop. The size of the maps should be dynamic. It should depend on the total number of units or groups. [I copy&paste this reply of mine from an other topic ->] Example: Number of units [or groups] on the battlefield / size of the map -> That'd be fine. But for the battles I'm fighting, the maps are too smal

41 Replies 14,354 Views

I feel that maps need to be about 50-100% larger. It's so small and clustered together, you have no time to align your forces for defense or attack. If they keep the map size, at least place the opposing forces on the opposite ends of the map. Right now everyone starts right in your face so it really seems to limit the usefulness of ranged abilities. Thus far (and I admit it is early), there are a lack of "interesting choices" to make during a battle. I get att

41 Replies 14,354 Views

[quote who="Frogboy" reply="21" id="2682047"]Re: Multiplayer - our main focus for release day on multiplayer is to make sure it's FUN to play for the widest number of users and then, from there, create lots and lots of options for custom games. We're still evaluating whether tactical battles will be in MP initially or whether to implement them somewhat differently for MP later on.[/quote] The tactical battles are fairly critical for my friends and I. Having

127 Replies 360,212 Views

[quote who="Wizaerd" reply="76" id="2679326"] Having never played or even seen Master of Magic, much less the "tactical battles" from it, what exactly are we talking about? What is a tactical battle mean in a TBS game? And I mean for strictly single player, because I have zero internest in multiplayer.[/quote] In a game like Civilization (or Elemental up to now), combat is resolved via autocombat/diceroll on the main map, and the results are

100 Replies 182,992 Views

Random maps for MP are, IMO, critical to replayability. Hope that gets added, as I'm not sure how that'd detract from the SP experience, or why it wouldn't be enabled for both? Maybe Brad can elaborate. I could never get any of my friends to purchase GalCiv, because of it's lack of Multiplayer. I barely touched GalCiv for the same reason, never playing more than 20-30 minutes or so. MP is a critical feature for me, these days, and my friends and I [b]still[/b] LAN Ci

100 Replies 182,992 Views

[quote who="Frogboy" reply="17" id="2670097"] We are also looking at having a level-up screen for cities that let players pick a bonus each time they level up to make those cities more powerful in a particular area. [/quote] Yes, yes, yes yes!! Customization + Interesting decisions = Great Game. I love this idea.

119 Replies 266,622 Views

Oh man, I trust Stardock but I just gotta reiterate, please don't renege on the 64-bit post-release statement. The 64-bit executable is one of things I'm looking forward to the most. The 2GB limitation on other games just kills me, when I have so much more money just begging to be used.

29 Replies 24,630 Views

[quote] 32-bit memory restraints has been our biggest challenge so far. One of our big goals for the game has been to really personalize the experience where each unit looks different. Right down to their hair, clothes, face, etc. [/quote] ACK! Does this mean the plans for a 64-bit executable have been scrapped?

10 Replies 16,819 Views

[quote who="endofdayz" reply="40" id="2643929"]Ugg, more of the **** from the "lore". I hope this obsession with the selling the book doesn't totally cripple the game. We already lost any chance of decent races because of that.[/quote] By chance are you the guy always running around as Drizzt or Legolas on every MMO I play? But yea, better not let that lore/story stuff ruin a good game, [i]that happens all the time!!![/i

126 Replies 343,347 Views

[quote quoting="post"] The long, hard, scary time consuming feature is the AI. It’s the one feature that could delay the game beyond August 24th. If the game gets delayed, the alternative release is second week of February. [/quote] I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror...

89 Replies 148,236 Views

I'm sorry, but that just sounds freakin' cool! Ahhhh, I can't wait for this game to be released (yes I have the beta but I just like taking sneak peeks, I want to save my first full-on games for the finished masterpiece).

211 Replies 365,393 Views

Quite a lot, in the sense that it could natively address a lot more than 2GB of memory. Unfortunately, it can be quite a lot of work to get a x64 version out :)

5 Replies 8,341 Views

You have no idea how badly I want this game to be finished. I'm in the beta, and I have it pre-ordered, but this is sounding so good that I want to buy it again. Seriously, if someone were to dredge my brain for "Top features to have in a strategy game", out would plop Elemental... of course, Elemental has a lot of stuff even I wouldn't have thought of that sound awesome. Keep up the great work, guys!

53 Replies 179,915 Views

Yes, Graphics Card upgrades can provide a performance boost (sometimes substantial) based on where your particular system bottleneck is. If your bottleneck is your system RAM then no, I don't think you'll find it having a huge impact. However if your current card is having trouble rendering the graphics, i.e. your framerate is dropping and stuttering, then yes it will help.

43 Replies 189,165 Views

The ipad (I cringe every time I type that, a truly horrid name), it seems to me, has woefully inadequate hardware to run a game like Elemental. Nevermind the fact that it's running the iPhone OS...

16 Replies 14,089 Views

THis literally makes future Ubisoft titles unplayable for me. I have a laptop that I play games on during long travel times or waiting in areas where I do not have access to an internet connection. This completely prevents me from playing any of their games. What a joke, this is seriously too funny. The best part is I can guarantee the product managers and executives truly believe they'll see a spike in PC game sales with this.

107 Replies 273,893 Views

You go on and fight the good fight, Che. *rolls eyes* I seriously dislike DRM because it's ineffective, inefficient, and only incvoneniences legitimate customers rather than the pirates but as a developer of a (non-game related) software company that does unfortunately use DRM... it has nothing to do with trying to screw over the library of congress. It's based entirely on the belief that it will reduce piracy an therefore increase sales. They're wrong, but that's

102 Replies 273,924 Views