Yes, there's typically only one way to get a "Gold" victory, but Gold victories are not required. It's more of a matter of pride and perfection than anything. Elven Legacy, for me, is an okay game. As others have said, it's more of a fantasy chess game than a real strategy game. You're presented with a scenario, and must develop a strategy to complete that scenario in the given number of turns. It's not an open-ended strategy game like Master of Magic or Age of
goodgimp
Given your karma value, I assume you've been around long enough to know that the real combat isn't even in the game yet, right? Like I said I assume so, but I find your comment odd.
Circumstantial, is picking up one of those pre-paid credit cards possible for you? You can "buy" a credit card with a certain dollar amount on it, then you could use that just like any other Visa / Mastercard etc.
Don't stress it, Thalatos, it's typical of Americans (which I am one) to assume someone not typing English correctly is an idiot, but that's mainly because so many American idiots are so terrible at writing their own language. Of course, I'm also being a hypocrite in assuming JSW_Ballz is American and not Canadian, English, or just very good at writing English for a second language, so feel free to flame me too :) The important part is you were understandable, and I agree. &nb
Haha, what? Why would you ever imagine Borderlands was anything at all similar to Fallout 3? It's almost like saying "Hey, don't pick up Elemental if you ever liked World of Warcraft". I mean sure, they're both set in a fantasy setting, but other than that it's completely different, and I think that's understood. Borderlands was never trying to be in the vein of Fallout 3, it's trying to be a ARPG with FPS mechanics.
[quote who="Raven X" reply="2" id="2422241"]Dragon Age is a more fleshed out full fledged RPG while Torchlight is a Diablo clone. Go with Dragon Age.[/quote] Unless, of course, one is in the mood for an ARPG rather than yet another sad Bioware rehash.
I've never been a fan of random coop, for any game. I think MMOs (especially the earlier group-centric ones like EQ) killed any and all desire to play cooperatively with random idiots people. For me, I'm looking forward to play this with my friends.
My friend has played it on the Xbox and is enjoying it quite a bit. FPS with diablo loot system, he basically summed it up as "Hellgate, but actually really good this time!". I have it pre-downloaded from STEAM but will probably hold off on playing it until I can LAN it with my friends this weekend.
No capability to mod? No way to host/police my own server? No way to choose which server I end up playing on? Hey, Activision, thanks for helping me out so much with my game budget this Holiday season!
Interesting take on this, Brad. I've long wondered what the numbers (retail vs. digital) look like, as I've never had any data to look at. Anecdotally, I can't recall when the last time any of my friends bought an actual boxed game. I think every purchase we've made in the past 2 years has been digital, but I realize we're in the minority! Where do you see retail vs digital numbers going in the next 5 years? Do you think the ratio will stay somewhat the same, o
I'm a big fan of the Evade concept as it applies to Heroes, but not your Sovereign. Relying on a dice roll for such a critical event just sucks - I hate that much randomization in my games. I liked the original concept better, where if he's hidden in the city, he will flee. That way the choice of how much risk is entirely up to me. If you're worried about players/ai not using their Sovereign as a unit to lead armies, etc, then have a s
MP isn't in Beta yet I don't believe, Tasunke. Maybe I'm wrong, I'll have to go look :) Offtopic, but I assume with your name and avatar pic, you're named after the leader in Kael's wonderful Fall From Heaven 2 mod? :)
Too funny. Better be careful with those notes, Brad, you never know who's gonna be lurking around, take it completely out of context, blow it out of proportion, and post it all over the interwebs :P
Yes, AI modding is possible. You'll need to learn Python if you want to work with it.
That's been my assumption as well. However, that same assumption turned out not to be the case with East India Company, where the skirmishy type of MP game types were all that you could do.
[quote] Shack: What's the deal with multiplayer? Is it essentially the single player component with human players? Brad Wardell: Not quite. We have some special modes for multiplayer. We have an arena mode, which is almost a little bit like Demigod, where you go into a tactical battle. Whoever wins that wins the game. That's for the guy who only has 20 minutes to play. Then you have small maps, very small maps,
[quote who="Black-Knight" reply="4" id="2385640"]In Age of Wonders I the "sovreign" was a unit in the game and when he died the game was lost. Then they realized that the whole game became just a "sovreign hunt" and added the "no sovreign" option in the game. That way the game was playable again. In the sequels of AOW, the sovreign became an immortal wizard who could respawn after death as long as he had an extra tower to go to. A much better option, but still some players like to
[quote who="joasoze" reply="22" id="2383762"]Most of these problems are patchable so it could still theoretically be saved. What is needed: 1. Make som skirimish maps. Doesnt have to be a random map thing, but some maps where you can adjust a few settings and where the lairs and things are a bit randomized. 2. Improve Heroes AI 3. Make the monster mix better a while into the game so that there are still easy monsters for the low level heroes
I think it's pretty obvious how easy games have become. As others have pointed out, the large publishers have moved the industry away from the hardcore gamer market and into the more lucrative "casual" market. They're a business, so I won't judge, but I do wish we'd get tossed a bone more often. To give a couple examples of how the culture has changed, looked at how Bioshock's mechanics worked, with Vitae Chambers around every corner. Also look at all the co
[quote who="BoogieBac" reply="24" id="2368592"] Is this the cloth map only beta, The current plan is to make the game cloth map only through Beta 2. This way we can truly focus on the gameplay for a few months [/quote] Cool, thanks, just curious =) I'm having a debate on whether to beta the game and provide feedback to make the game (in my opinion of course) better, or if I want to hold off and see the finished product in all it's glory. Decisio
Is this the cloth map only beta, or did that (alpha?) already happen?
[quote who="Nesrie" reply="53" id="2337769"] Right because assuming that a character is male in a industry where 85% of characters are portrayed as men is sexist. http://negativegamer.com/2009/08/05/new-study-finds-minorities-women-to-be-underrepresented-in-games/ [/quote] No, the author clearly is implying that women are incapable of performing in the scientific fields. I can't believe she has such a low opinion of women. :(
Didn't read the entire thread so don't know if this was mentioned above, but this cracked me up: [quote] A Nydus Canal is a large, vaginal opening, that if a Zerg unit enters, it may emerge at the other end, in a manner that "greatly puzzles most Terran scientists." (This quote is too much to not mock: What? Men cannot understand the vagina: the symbolic representation of women? I never would have guessed.)<
[quote who="SaberCherry" reply="11" id="2324957"]I thought the extremely tedious trade was not fixed in the expansion. I really abhor its trade model. It was addressed in the expansion, but not fixed. Auto-sending traders to some place is a great way to bankrupt yourself at a bad time. I found a lot of problems with the original, even though it had a lot of promise. So I shelved it. Eventually, I picked up the expansion that promised to solve all the n
[quote who="dthif1980" reply="10" id="2325294"]I checked X3:TC. Well, I ran the demo that benchmark my PC and I don't think I can run it hehe. My average FPS is 14. But, I have a new laptop and I'll try on it. In the meantime, even after watching the demo and the trailer, I have absolutly no idea of the gameplay. All I say is screenshots of space with ships or battles presented like a video. How do you play this game, how do you trade, etc? I can't find screenshots with text! <br /