Ranbir

Ranbir

Joined Member # 787557
3 Posts 173 Replies 9,780 Reputation

If you do something cool like fall off the edge, then the flat will help fit the fantasy! Maybe we'll get to see some elephants on the way down into darkness!

46 Replies 41,170 Views

Here is a screenshot of the problem http://homepage.ntlworld.com/p.calay/demigod.jpg The text doesn't fade away and the screen eventually becomes cluttered with text appearing over each other.

6 Replies 6,702 Views

I think a General unit should have the ability to drop 'beacons'. These beacons can lure the major creeps to go/focus in that direction.

120 Replies 364,823 Views

Events are a must. Take King of Dragon Pass example. That is almost a game entirely driven by events. Of course, not saying do that here but lots of events help add flavour to the game and can really help show off the lore of the game. This is just one example of the events that King of Dragon Pass dishes out that end up as a chronicle for your tribe. Some are funny! http://hom

9 Replies 8,675 Views

Yes, defo. Having an epic game story from Civ that lasted years is just insanely awesome. Each decision requiring real calculation!

35 Replies 74,551 Views

And radiation. Massive explosions which release phenomenal levels of energy and radiation. Hurling matter across space and all that hoohah. Space can be made so interesting, but it's always made empty and, almost, meaningless to even have a setting in space. It's why the FF, BOTF gave space an actual reason as a setting for strategic warfare: Not just a simple fact of higher attack/def value or having more ships to burn.

18 Replies 81,423 Views

Exactly. Go around. Because there is a barrier stopping your fleet from directly attacking a point of interest. Then we have immense pockets of space with volatile gravitational fields and radiation. Space can be made so interesting, but it's always made empty and, almost, meaningless to even have a setting in space.

18 Replies 81,423 Views

So this Pantheon isn't sandbox style? It is persistant tournament in a selection of arenas? So playing the same set of arenas over and over? And won't I be "done" when I become a God? So in a sense that is traditional? I need some guide to this SP!

9 Replies 10,764 Views

There are things(nebulae, phenomena, etc) measured in light years in terms of width and depth. Space is big, which is exactly why there are giant things in it. So it's silly to think our small ships have free reign across tracts of it. As for 'insignificant'. Final Frontier only puts on star systems and doesn't explicitely place planets in a grid square, which doesn't properly reflect your idea of light-year scaling.

18 Replies 81,423 Views

[quote]Umm....no. Choke points may work in land battles, but in space there is no such thing as a choke point (not the way GalCiv does it, anyway; you'd need something like Sins). There isn't anything in space large enough to have that kind of influence.[/quote] Yes there is. Take a trip around without a planet's protective atmosphere and see how space influences you. And I don't mean breathing. Space is filled with a plethora of stuff. FF mod in BTS manages to enc

18 Replies 81,423 Views

I'd like trading ships to automatically go and create trade routes, since apparently the game tells me private companies are using them. Why am I then having to do the grunt work for them? [e digicons] The liklihood of establishment should be on interstellar relations. Friendly places get more routes!

125 Replies 389,060 Views

This is great. Apple tries to force you into "their brand". That is the basis of their ads. PC is generic and Apple is a special brand you should be apart of. This advert does something incredible. It isn't promoting a PC brand in particular. By demonstrating the variety and differences of all these "PC people" it's giving the impression that we are the brand. The individuals, so unique that we don't have to be pigeonholed into a specific archetype that Apple tries to sug

50 Replies 86,507 Views