Ranbir

Ranbir

Joined Member # 787557
3 Posts 173 Replies 9,780 Reputation

I am just saying that changing the game speed is an unacceptible way to give a shorter or longer game. I didn't mean the game speeds in that way. It was proposed to help slow the game down and manage all that needs to be managed(given the nature of this game) while still having game progression. But I also don't want the focus of short multiplayer sessions to somehow influence having a short singleplayer game. That's all.

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It's always tempting to compare games to some mythical ideal. But in reality, we have to compare things to things that exist. We go through the forums and listen to what people have to say. Often times, we'll simulate out an idea to see what people think. Wormholes, for instance, sure sound neat, until someone loses because a nearby wormhole popped out a zillion Drengin battle cruisers without warning. People have requested wormholes and the like for near

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I think we may have but there is one point I disagree on. The way and RTS must be made( with very little room for change, unless the game is not an RTS) is this, simple. The entire point of an RTS is to play in one sitting, no more then that. It may be played in more then one sitting, but it isnt designed to. But when we're having a real time game as deeply involving as a 4X, then there should be possibilities in multiplayer to allow games of s

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I'm amazed at how asteroid belts are being a bit put up as some big feature. I was hoping space would be a bit less empty than that. Persistant nebulae? (not anomalies that vanish once you've gone through them!)If you fought in them they could maybe make your shields not work...or limit your sensors so it's a great, but dangerous, route to take to sneak attack your enemies! The endpoints of a stable wormhole would become key strategic locations. Maybe stars at the end of their

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It's what Sins might be. We've come to a point where just how 'simple' this game will be for the sake of keeping in Real time. I don't think it has to be simple at all to play in real time, but apparently Lharrs does? I hope the diplomacy is nearly as involving as GC2, because nearly all good 4X games have one. And this is a 4X game, a RT4X game. Sidebar: If this game is to be the normal speed of an RTS, then it can never achieve the 4X elements it is boasting. Especially

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The tech tree is much MUCH MUCH harder for the AI to do than the traditional tech tree. In the typical tech tree, there's only a couple of branches all which provide multiple benefits. Going up the military tree only in GalCiv will lead to defeat -- you won't have the economy, manufacturing, or technological strength to do much. Wait...so why not make it easier for the AI so s/he can eat up my processing time on other decisions? <img src="http://

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You would end up losing something like that since it is done in Real-Time and you not because you are an inept commander(although you may be) but because you simply can't manage everything at one time. Anywho, the "--- combat ---" would essentially be realtime combat taking place. you would have that times like 10 and you might get a picture of what is going on, way to much to have in an RTS. Variable game speeds. Nearly every large scale RTS game h

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I have one gripe about the battles, actually. The Peacekeepers mega event came. They have '1520' beam defence, but 0 in missile and armour. Perfect I think to myself. All I need are my ships with missiles and mass drivers... How how very wrong I was. Even fleet total attacks of 130 in missile AND mass drivers hit 0 damage and on the odd occassion hit 1. I never liked the idea of the seperation of weapon and defences like this. I don't like it even more when the advanta

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I also don't understand how the higher the population the more votes you get works. I dont' see why the population would vote in the Galactic Council. We don't vote in the UN. I think it would be better if each council member had one vote. That way, we'd have true majority votes between the leaders themselves. Could require political manouvering moreso ala Alpha Centauri. Influence leaders to vote a certain way you want them too. Gotta say this is on

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I two gripes 1. The tech tree. I just don't like how it's amazingly rigid. I can understand it being as such so it's easier on the AI given their different goals. Drengin can just go down the military line... Although, I thought the AI was so good it wouldn't need to have a set up which makes it easier to make decisions with. Perhaps I've grown up on Civ way too much[Did start it when I was 5 years old]but I like technologies to intertwine. Have some logical connectio

160 Replies 70,652 Views

Hiddenranbir: in singleplayer it can be as long as you want. But a multiplayer game needs to be shorter because it would be difficult to get the same 10 people to come back every day for your regularly scheduled game. If you can't finish a game in one sitting then more often than not you won't be able to get everyone back together again to finish it. Again...I don't see why not. Even a game as large as Civilation gets multiplayers, which takes much longe

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Supreme Commander is a joke. Played the demo and it is not what it's being billed to be. For those looking to buy I'd hold off till the first reviews are in. Supreme Commander Reviews I personally can't believe the reviews are so high... After having played CoH, the idea of having to micro manage single units is just absurd in a RTS.

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