About maintenance costs: Have you tried to park lots of Antimatter missile in orbit of your planets? You endup with a high military power for a small maintenace :)
Peace Phoenix
[quote]It's not quite the same, with a load of part finished buildings I can go from non-shipbuilding (+5% Ship Quality) to fully shipyarded (+105% SQ) in 4 or 5 months.[/quote] That why I said "nearly the same". But since you endup building those improvements, why not build them the first time? I always put the starships improvements at the end of my governors' queue.
[quote]Rather than reducing the micro-management, for me the current system increases it as I check every go to make sure that unwanted buildings don't get finished but are left one month from completion.[/quote] Why can't you accept to loose social spending instead of affecting to improvement that you don't want (which as nearly the same effect than loosing social spending)?
[quote] something like 75% bonus [/quote] For vanilla Galciv, it is 68%. [quote]Now my income on each planet was far below the expense to run the planet even wtih my buildings boosting them, and 375% bonuses from resources. So what exactly is this bonus doing[/quote] The empire wide bonus is added to the planet specific bonus when determining income from taxes for a planet. But there is a cap on taxes based on the planet PQ (I think it is 4PQ) [quote]Also how do multipl
[quote]I wouldn't be in favour of individual world sliders, as that would increase the mm too much, but let's make late game development of new systems a viable option in the future.[/quote] Especially when you culture flip an AI system where all improvements have been scrapped.
Using the F4 key (Domestic Policy Screen), you will could have access to various stats. One will present your morality. And for alignement shifting, the greater the effect of the choice (benefit or penalty), the greater is the shift. And good choice can have only penalties (or no effect). And Evil choice can have only benefit (or no effect). For each choice, the alignement shift can vary between 1 and 10. Taking good choices when it doesn't lead to penalties ans evil choice
[quote]Adding multiplayer or allowing the option to control a ship in combat would make the game dramatically better.[/quote] Ok, I am surely nitpicking but: - why adding multiplayer is great with a game that can be played in HOURS over 240 turns (only 20 games years) - what is the added value of controlling a ship in combat? We allready have it, on the gobal screen :): You choose the ennemy you attack, you can flee and lure the ennemy into chasing you. It isn't like if you
[quote]I was, at one time, 13th on metaverse. Took several months off from computers due to work. Came back, played a game and was 525![/quote] That is strange: you haven't a Galciv player associated with you in your profile :notsure:
Why would you want to know what are been built on each planets? There is always the "details" button in the planetary screen, but I am not sure if that it is what you are searching. For trade goods, you could always contact the various AI to see what are the trade goods for which you haven't yet the license. Since (unless I am forgeting something) you couldn't use the trade goods/ wonders that where on a planet when you obtain that planet, I am not sure about the interest to kn
Have you looked at the description of the Controlled 4D wormholes: "The wormholes through the extra space-time dimension have been stabilized. This means the distant end of the wormhole can be controlled in terms of our normal space-time coordinates. Though not stable in the time sense, these wormholes can be created and used between any two points as needed. This will improve trade." And we have bonus in Diplomacy, trade , and hit point. I wonder if this technology couldn't
[quote]how i do to build colony ships or other ships [/quote] Simply select (in planetary screen) the current ship in order that it appears in the bottom central screen with a purchase button. It is the same mechanism than for improvement.
[quote][quote]I don't have AP yet, but I never had problems to make culture flip with only one culture star base per sector in GC.[/quote] I don't understand the point of your message[/quote] The point is simple: if you have only one cultural starbase in a sector, the 2 formulas give the same result for this sector :) [Message Edited]
I guess that they are waiting to catch all bugs that would be common between AP and galciv 1.21
[quote]"Build colony ships on earth.Do not buy colony ships if you can build them. Sometimes it is ok but do not buy all the time"[/quote] The meaning is the following: if you set your spend rate to 100% and your military spending to 100%, you will be able to produce colony ship every 3 month (the first will be in april).If you rush buy it, it will appears in february. Does it worth the extra spending: no. There may be a few exceptions, but it would be very specific to layout of
[quote]Especially those useless ones that pop out of nowhere late in the game creating a new habitable planet that they can't hope to defend[/quote] You can sell tech and trade goods to later minors ;)
[quote]Now you also said you had a bridge for sale[/quote] With or without Trolls your bridge? LOL LOL
[quote]even though it does confuse me due to my title [/quote] What were the qualifications when you were promoted diplomat by Stardock? And I won't say that you have very few things to do in order no be confused longer LOL LOL
I will add: F8: list race influence in the sector F9: Tactical screen (a bigger version of the mini-tactical screen that is located on the top right of the screen)
[quote]is there a "campagne" in french in this game[/quote] I fear that we won't see soon the french version of Altarian Prophecy: the english version is will be distributed only through Internet. And I not sure that the french sales where good enough (due to the need of a patch to have a playable game) for Nobilis (who distribute french version of Stragegy First games) to think about the expansion. Anyway, since the biggest file to translate is english.str which is part of the
Pour les bases spatiales, la remarque ne s'applique pas pendant les premiers tours. Lors des premiers tours de jeux, le but est de coloniser le maximum d'étoiles jaunes et violette. Une seule planete suffit pour reclamer le système. Si tu joues dans un univers abondant, colonise à chaque fois la meilleur planete d'un système. Les planetes de classes 13 et 14 ne sont pas utiles au début du jeu. Elles coûtent même de l'argent à entretenir. Tant que tu n'est pas dans le rouge, tu peux
I will respond in french: population, moral et taxes sont très liés. C'est la population qui payent les taxes. Donc plus tu as de population, plus tu as d'argent. Par contre plus tu montes les taxes, plus le moral baisse. Et plus le moral baisse, moins il y a de personnes qui payent. Augmenter le moral permet d'augmenter les taxes. Les projets suivants font partie des premiers que tu peux avoir et ont une influence direct ou indirect sur le moral et les taxes: Soil enri
This link http://www.galciv.com/playerreg.asp will allow you to register a player. And you must submit your games with the player you have registred.
Athilla, when looking at your profil, I don't see any registred player. And with no registred player, no medals :)
[quote]'d' for "decomission." [/quote] Silly me. I was thinking about 'd' for destruction, or 'destroy' ;)
I have used with success the ability to set rally point for planets when the list of the planet is on the right panel. Very useful to regroup constructors befor deciding whet to do with them. I am not sure if this could be useful now that the ships are built. And don't forget that when relaoding, planets forget the rally point that where assignated to their military production