This might be a stupid Q, but how do i return a civ to its original stats? Well, there is an easy way: go to the directory where savegame are located. You will find *CurrentCustomRaceX.raceconfig. You can open it with notepad to ensure you have correctly spotted the one associated with human. You just need to delete the corresponding file and restar
Peace Phoenix
Sorry, I wasn't clear: "Planetary improvements" is a name of a tech that give you some empire wide bonus
Or does that bonus effect just that tile and I should build a factory there and the capital somewhere else on the planet. You are correct: tile bonus affect only improvement that generate directly the associated production. Capital are changing the overall planet bonus.
0_o ...balooney... so that's it? I can't reduce the game screen rez, so what's the use of windowed-mode if it fills up the entire screen anyway!?!?!? Well, it behaves better when you use ALT+TAB . And some people have a higher desktop resolution <img src="http:
I can confirm that Social Production is completely broken after the patch and Research may be bugged as well. Make a custom race with no bonuses in production or research and start a game. Set taxes to 50 and spending to 100. Output on the homeword for military production, social production and research is 8-7-8 respectively (shouldn't it be 8-8-8?) Start ano
I dont mean to offend anyone, but HOW does a bug like that get through testing? Not one person decided to try theses bonuses? Its things like that make you wonder if the 'under the hood' stuff is all working sometimes. I mean if something that can be seen in the first minute goes unoticed, how about the bigger computational stuff that is harder to see? <br
Its $44,95 (strangely enough on the stardock news they advertise it at $39,95) and at play.com I can get it for about $34,80 (€28,99) and I get the original english version, a cd (or dvd?) and a most likely a manual. So why should I pay almost 30% more to get less? Well, if you want only the download version, you should take a look to the pricing
1) Suppose you have captured a planet with 8 factories. You want to replace 6 of those factories with labs. The easiest way of doing that is to demolish the six factories and order 6 labs in the queue. But this is also the slowest. The most optimum is to destroy one factory and then build one lab, then destroy another factory etc etc. A real micro managing pain. It would b
Also maybe a ship sand box where you have full access to all techs to build ship models with weapons and save them for use or import into the game. Isn't "battle of the gods" scenario supposed to start with all techs?
It seems that a problem from GC 1 is still here in GC II: the ETA for a research incorrectmy take into account the free research generated the previous turn. Here it is how to spot it: Take the Thalan, on gigantic and set them 50% research (by dropping social production bonus for example). The first turn, change slider to get only 1 BC in research and select the xeno factory construction. You will see that you need 816 week. Then put 100% spending on 100% research. your
Well, after some tests, the research bonus seems to work the following way: - 1/2 of the empire wide research bonus is converted into free research: you don't pay it - 1/6 of the empire wide research bonus is converted into research that mus be paid
But the problem is that when I see 10% Military and 10% Social (by choosing some stats for another game) then, the actual increase is different. For basic 24mp I would expect +10% due to moon, and +10% due to stats. However I see DIFFERENT numbers for military and social. 28mp for military and 26mp for social (when everything is directed towards social or military). The mo
Are you sure that your extra stats aren't linked with bonus given by tech?
If I'm not mistaken, this is illegal. I even sat down and thought about it a while, under the pretense that maybe, somehow, it was, and I could do it, too. But no, you can't build starbases within 3 parsecs of each other. The 3 parsecs rules applies only: - for starbase in the same sector . The 2 starbases in your screenshots are in different s
Anyway, research medium hulls, logistics up to 12 or better 16, and fairly advanced weapons (like level 5 plasma) Build heavy fighters with all offence(8 beam), no defence (doesnt matter against 40 dam attacks) and group them per 3 or 4 if you can. Well, that supposes that the Dreadlords haven't invaded your planets and that you are able to destro
Don't the Cargo hulls have turdy hitpoints? They have only 1 HP. And since in combat, the target ship is the one that can be kill sooner while droping greatly the attack rating of the other side, they will be targetted without any doubt. not to mention thay will cost lots of BC.
Well, Paradox is handling the localization in Europe. You should go to their forums.
They appeared when viewing the details in the planetary screen
I have no idea what is going on. Why are military and social different now?? I have checked several times, and this is the behavior of the game. If it is not bug, then what is it? empire wide social production bonus are not applied. It is has been spotted since december but we don't get any official word if it is a bug or a feature. But it really lo
Put everything into military. Spend 24bc get 24mp Put everything into social. Spend 24bc get 24mp What I got though is the following: Put everything into military. Spend 24bc get 26mp Put everything into social. Spend 24bc get 26mp It looks like I have 10% bonus for whatever reason! It looks like you h
Planet Earth, late in the game (tiny map): Spending: 100% Military 30% Social 40% Research 30% 2 Factorys (10mp each) Manufacturing Capital (100% industry bonus) Civ Capital (24mp and 24tp and 25% mo
There are also someitmes an extra +10% production Have you cheked if you have a moon?
So while you might consider the 20 Social Production going to waste, I consider it more that the planet is not draining my economy if it's not producing anything. Well, have you checked your treasury and the economic screen before running the turn and after it has run? You will see that you are wasting BC. It is easy to check at the start of the game
2) Natural satelite (such as the moon) and rings (saturn's) those would give bonus to the planet. Then again, this is would probably be like the precursor mines bonus but with a little more flavor to it. [edit:] saw in another post that ring around a planet gives 10% bonus to research. And moon gives production bonus. You need to hit the
it is just too much hassle in my mind to just update basic ship (colony, consturctor, trade) designs every time the engines get better Are you meaning when you get a new propulsion tech or when you get a propulsion that increase your speed?