First, to reply to the accusations of trolling, yes, I failed to control my long accumulated frustration over this, and I lashed out; if you've never been guilty of the same, then by all means cast the first stone. Did I single out Wardell and co. to blame for a pervasive problem? Yes, because GalCiv happens to be the latest in a long string of what I consider failures at dealing with these issues and making "campaign" games truly playable. They've had the benefit of observing this singular f
macraig
Those of you complaining about not being able to order online should consider yourselves blessed and leave it at that: the game isn't worth it. The basic architecture of the game leaves so much to be desired, particularly in its lack of scalability and macromanagement, that it would be a waste of my time and insight to pelt the authors with suggestions; any significant improvements would require a major rewrite to facilitate. I refer you to the game's starbase paradigm a
Thanks, Bard! ~SDC~
Arturus: Do you also know the "direction" of the value? Do smaller or larger values increase such likelihood? Are the values 0 or -1 valid, and do they have any special significance? Mark ~SDC~
Hey, BoP, can't stop just with modding MOO III, eh? I seem to be having a deja vu attack. LOL
I'm also curious about that, as well as being able to tweak the habitable "abundance" (even the "Abundant" selection doesn't always seem to result in an abundance). Mark
I've started to poke at some modding... not entirely sure why I'm bothering, since some things like the entire Constructor/Starbase upgrades paradigm is mired in Micromanagement Hell that I can't fix, but nevertheless here I am trying. My investigations of the text files has led to some questions, the first being about lines like this one, from GCTech.TECH: AI 20 Similar lines appear in other .TECH files and .imp files. What's particularly confusing to m