now thats a big ship sadly you are not done just with importing and exporting the ship. you need to create a material within 3DS Max and apply the texture to it. I usually open the material browser within Max (key: M), then use the menu to "pick from object" and let Max create a material from your model (or a part of your model). if the model was well done it should be named similar to the texture
Coplann
congratulations frogboy!
cool. I hope I find time to work on another model or 2 this weekend (drakh tanker at least)
Taralenn II is also one very important Minbari Colony, maybe the most important after Minbar Prime itself
Id like them to work on the compatibility of the GC2 3d engine with 3DS Max and the X-Format so that GC2 correctly displays models with tiled-textures/materials and also correctly autoscales the size of animated models on the galactic map.
a few of the Crusade-Episodes werent all that bad, however I blame TNT for not giving JMS the freedom he needs in order to deliver a great show. TNT wanted more sex and crime. the result was the Crusade Commander and Captain Lockley in a sucky shower-scene for example I was like OMGWTF!
rumors has it that there may be a MMOG for Babylon 5 as well as a new mini-series made by JMS featuring lost episodes from the original show...
finished Drakh Raider (medium) and Drakh Shuttle (small) today. still wondering what to use as tiny hull for them. I got a Drakh Tanker still which is good as a transport/cargo hull and another version of the drakh cruiser (nearly same hull, but different configuration of engine/weapons).
also Warner Brothers killed the B5 Collectible Card Game when they didnt renew the license for Precedence. shortly after Precedence was insolvent. and lets not forget Sierra who canceled the B5 Space Game in 1998... talk about totally killing a franchise ^^
Evelio's B5 page is a classic. sad part is that alot of the models are not available anymore (dead links)
I will look into it after I did the other drakh ships
funniest thing is I catched a cold today. outside it is 30+ °C and I sweat like whoa, then I go into one of our PC-pools @ university where its only 18 °C. half hour later I have a sore throat. lol Drakh Mothership is now approved. I hope Stardock allows more ship styles in the future.
maybe a bug with the forum, dont know if anyone reported this already... I just wrote a long post for the B5-mod thread (which was top of the list right below the stickies when I started to write). anyway, when I sent my post it was added to a different thread (custom portaits or something...) which was not the top thread with the B5 thread right below it. it seems the post was directed to the #1 thread instead to the thread B5-mod... ^^
there is no real good solution for tiled textures. if the UVW map of the model fits inside the texture, but is just missplaced you can move it to the center/main texture-tile with the UVW-unwrap-menu. however if the UVW map is all over the place and you cannot isolate the sub-structures from each other there is not much you can do except maybe using clustering methodes of the unwrapper and/or then recreate the UVW map piece per piece for the whole model by hand. you can also cut the provided tex
edit: why did my post appear in the wrong topic...
uploading the Drakh Mothership at the moment. still have a couple more drakh ships available (shuttle, tanker, raider/fighter). I dont know if I will have time to do them over the week, but will definitly do another one or 2 next weekend.
I run the game just fine on my german windows (US version of the game) :?
hey gang, just wanted to drop in and say Iam still alive. its extremely hot over here which makes sitting in front of a computer a pain, also been having exams and still lots of work ahead of me so I didnt play GC2 for ages or had much time to work on more models really. ^^ Ive been trying to do the Asimov, but encountered problems with the texture/UVW maps (pain in the *** there due to G
dont rename textures. when you export from Max the texture name is written into the X-File. textured dont need to be named the same as the models...
wenn du exportierst wird der name der textur in die X-File mit reingeschrieben, ich weis also nicht, wieso das Spiel die Ursprungstextur verwenden sollte, wenn deine eigene Textur einen anderen Namen hat. auf jeden Fall gilt außerdem zu beachten, dass GC2 nicht alle Maps und Shadermöglichkeiten die Max bietet unterstützt (z.B. animierte Texturen oder auch nur tiled/mirrored Texturen)
Master of Magic 2, with multiplayer support
maybe we could also have President Clark / Santiago, Shai Alyt Neroon and Dukhat and Emperor Cartagia / Turhan as alternatice race pics. I catched a lil infection and am on antibiotics which make me feel rather tired (ZzzzZZZzzzzZ) these days. thats why I didnt release more ships until now. As soon as I feel like it again I will continue to work on it though, just for your interest. ^^ peace, cop
wtf, EF losing to dirty narns? no way! Send in the GROPOS!
hehe, give him time to breath
all minbari ships and the shadow battlecrab that I updated are now available in the library