Stephen Lynch - Vanilla song Stephen Lynch - Gerbil song Stephen Lynch - Best friends song
viperfdl
Here are some of mine intro suggestions for a fantasy game: Lords of Magic Das Schwarze Auge: Die Schicksalsklinge (Realms of Arkania: Blade of Destiny) Das Schwarze Auge: Sternenschweif (Realms of Arkania: Star Trail) <a href="http:/
If i can make my female warrior look like in one of Luis Royo's pictures i'll be happy. [e digicons]:grin:[/e]
When you're high:
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I got a new coupon-code: DGFRIEND-1007842 Valid until April 8, 2010.
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Spank the monkey [e digicons]O:)[/e]
A little bit more from Rowan Atkinson </object
Michel Courtemanche Weight Lifter </ob
[quote who="SuperZERO0" reply="14" id="2565394"] So if you create a model with Blender you will need to export it into a format that SoftImage can import, Import it into Softimage and then export it as .xsi following the instructions in the documentation folder of Forge tools. [/quote] Blender can directly export into .XSI.
Hope it's ok to post them here: <object width="480
It seems to me that since 1.01 the AI increases bounty only against the human player.
Here my suggestion of a Capitalship for the pirats: Pirats don't have the money to afford a Kol or something so they have to improvise. Why not take an asteroid and reconstruct it to a cheap capital? It is slower and less maneuverable than typical capital but can transport much more fighters than a carrier. <img src="http://img294.imageshack.us/img294/9030/asteroidenschiffbild2
[quote who="blwill" reply="4" id="2544653"]It is no longer realistic in its playability. Pirates historically were not, are not now, and never will be able to perform as they do in this new release.[/quote] You are right and i would also prefer if the pirates would behave more like "pirates" but after all this is still a sci-fi-game. In my opinion the pirates are ok now as compared with vanilla or Entrenchment. They were really useless.
Mmmmhh, maybe i can make a Starqest -mod with Elemental...
[quote who="droideka95" reply="74" id="2542253"]Whoa that is really good![/quote] Thanks. [e digicons]|-)[/e] And here is a Heavy Fighter:
How is this?
Here is my try to make a model:
I still have a Coupon-Code. Send me a pm if you want it. EDIT: wuumaster has my code now.
In my opinion the pirates should be more sneaky and agile. Small agile ships that doesn't do much damage or can take much damage but can evade many shots. They could use abilities to sabotage spacestations and steal ships, money and technologies to become more powerful. Not until late game they could use more bigger and powerful ships. They could also use an ability that camouflages them so you can't detect them easily as long as they don't attack. PS. Sorry for
Good job and thanks for the infos. [e digicons]:thumbsup:[/e]
Entrenchment can also be played in German. If there is an itailan version i don't know. You can choose the language by the installation. Diplomacy can still be just played in english. Maybe this will change in a few weeks.
What programs are you using and does anybody know a program that is easy to understand for a absolut beginner? Or does anyone have some experience with blender and could give me some hints?