Go on at saturday 1pm and I bet you see people, allot of people hang out in StarDock's chat channels... which most people refer to as IRC, (boo hiss) at any rate, what time zone can greatly effect things, late US eastern time has a good number of people.
Gauntlet03
I think your misunderstanding him, he doesn't mean formation he means facing, IE position, gettting the ships to face the right direction is a hastle and requires stupid circling, a facing command would be a simple rotational icon at the ened of movement. Would be greatly convenient.
Read my original post: I had the same Idea. It would be great. I wouldn't mess with the Sins system all that much, heck right now I think I plan on making 2 versions of this mod, 1 where I change everything how I think it would work, but another smaller mod that would only change the ships visually everything else (including the balance) would remain the same. Would change buildings apropriately too.
SO Very Very Wrong
great! i think thats 5? maybe 6
final release will be different, im holding out for multple planets in a grav well.
Meh, its above right now, I mean Merging, at any rate, its not gonna carry to well in words and I dont much feel like drawing a picture... I think the view of the ships facing off should be side ways basically
I would really like that, had the same Idea but rejected it as we had too many people I didnt know would go for it...l we can try this saturday. I think among the core of us the skill level issue is rapidly diaspearing; on the other hand me and Multi wiped the floor for some time against certain peoples I dont think it will be too big an issue really; and I would like to see how a game like that plays out.
I like the red blue contrast, very lovely, though I think the straight on battle orientation is a bit distracting; i think a side veiw would be better. Have that building/antennae thing and the SINS name merge into a tec fleet facing the blue of the Advent... Nice
THE AI researched that far... never saw that before
how about 1pm est Saturday guys? It would help me; but im still good for 2
PS are you sure you want to balance the Minbari with lesser races? They were always and obviously much more powerful than the other races technologically. Even in ACTA they have undergone quite a bit of stress in trying to balance them, but still keep the right feel. I feel that for default gameplay they shouldn't be playable but in certain scenarios they would be. my 2cents
4 is pretty good, 2 more would be great.
I have my own list and it differs a bit- though I too was going from A Call To Arms, as it simply provides more than enough designs and names and ship roles. We differ on some significant issues though Cloud. My design philosophy: 1. Don't overburden each race with too many ships; IE don't add ships to any existing list unless absolutely neccessary. 2. Certain variants are pointless from ACTA (the Ka-Bin-Tak for example) 3. 3 Capital ships each is eas
actually that would be a great great cool feature for the lobby- the ability to watch current games (and switch channels lol) in a side window... twould be very innovative. Im sure itd be very very hard too!
yeah me too... Who is up for say Saturday at 2pm Est.?
Actually Annatar, I don't think anyone is expecting/demanding this in the current release, its definately in the down the road category of features. But I don't think it would be quite as much effort to implement. Its not that different from MP coordination as it stands. At any rate, I gave an extreme example, in a 2 star game with 30 planets and 6 factions I would Also want this possibillity, Aside from that I think its fun to share control; did you ever play axis and allies a
MMMM and star based rally point. Excellent suggestion... have to check tonight if thats in there
The cap of 2000 can be modded too
Anyone got a replay of that last one? Multi? Actually I could do much earlier better; I usually have to run a RPG game on sundays... so I could see trying for say 8am Eastern lol... anyone want a saturday game?
who said something must be beneficial to be fun~ Its not a requirement for me. However: Say its a 100 planet game with 3 factions covering the entire area in 4 stars. You have say 5 battles raging at once... do you really have time to micro your siege frigates in each battle? If you had a partner you could each take simultaneous control of a different battle and micro it better. Thats the quickest and best benefit I can think of.
I think you are misunderstanding the concept. It would be 2 players in control of one Faction, or rather one player slot. This was a extremely great feature of Starcraft, other games have done this quite well too. Its still the same ammount of resources/ships/worlds... you eliminate them adn the player is dead. Its just that the faction has 2 people issuing commands, so that your attention can be divided better. Or at least thats how I saw it: one co-op player couldn't control
Thats too bad, but I understand; it would be nice say- SOME DAY- to be able to involve 2 people per faction IE a 5v5 game but with 10 people per team on a gigantic map... it would allow much more competent fleet management, as it is hard to micro 3 battles at once.
pfft they barely matter in medium to larger games. Or rather they can be a threat; but easily crushed; its just that its a liabillity to take the time to do so; I think it is nicely balanced right now.