But it makes so little sense for an 'instaneous' upgrade of the surviving cap... not to mention 3 levels is a bit much for a crew suddenly told ... hey your top notch now! I'd say 0-1 Cap ships are half price and automatically gain 1 extra level, and give Flagships a special abillity. That way your replacement ship comes out at half price, and is level 2, with a special ability (that you don't purchase with levels) Versus a probablly quite damaged level 4 or 5 ship...
Gauntlet03
I'm not forgetting the Vasari, but there is allot of room for them to prove themselves masters of Phase Jumping... for example absolute inhibitor immunity or making their own temporary phase lanes. That being said I'm not for bringing the old ones back, but the Inhibitor as is might as well not exist it is just not useful when so much of the early to mid game (where you would neeed this device) has so little that can be spared for such a nicety... much better to dedicate the same resour
they used to be randomly and immediately present on planets, if you possessed one you could research it to gain their incredible abilities (for example I think the fully upgrades weapon artifact gave between 12-20% to ALL weapons) You have a small chance of finding such powerful artifacts now, but i think they are in a map setting, some of the maps may be set to not have any.... the best IMO was the phase jump accelerator... practically halves the time for actual jumping! You can beat a
Ahh yes inhibitors.... once a powerful tactical tool now didly squat useless in all but very very resource high games.
It is such a powerful military asset that losing it in a small game early on more or less cripples your military efforts. If the opponent takes advantage of you, you have little hope of fending him off. Or so the argument goes. That explain it better?
could be something flag ships get as an abillity: The cost is anit-matter and time... Red-Shirt Landing Party; Land on the planet 20% chance of finding... well something Improve the level of it can improve the probabillity...
perhaps if exploration guaranteed finding Something... just a probabillity of how good the something was.
perhaps exploration should be free and automatically begin upon colonization but take a very very long time.
I like this... another way you could do it is that if you have no cap ships then the next one you buy is at a distinct discount... IE 0-1 cap ship is half price... because no self serving government will go without one and it pressures the rich fat cat industries to pony up for a new one. WOuld only help an underdog and still wouldn't have much experience... if flagship status did something then it could have a little bit of a bonus... it will still be Really hard to come back, but it w
yeah just meet in ICO... I will be home by 5:30 Est, scarf down supper, and be on by 6Est well see who we have and we can divy teams up then...
ahh let the player reputations start... haha
Thats generous of them... 1v1 but not 2v2 or more is clever.
one more and we are good for at least a 3v3 which is still awesome.
I think anyone has the right to try to the play the game however they want. I'll never be the guy to ask someone to drop cuz they are laggy, its just not cool. Its nice when they volunteer to do so for everyone's benefit, but bitching too much about lag and technical issues is mean at times.
1. He described this accurately, he doesn't want to hover over the planet to get the box info, thats his critique he wants names and a box. I like 8-10
Im in and will be there... thats perfect timing for me, I could do it today but I have suuuuuch a hang over
you could make it vary based on map size.
yeah that would be really sweet.
Yeah Im sure in the next beta or even patch the lobby will evolve and include those things as they are pretty standard lobby features. Games do disappear from open games once they start... because they are no longer 'open'
I'm fine with that, I just want little missiles flying about.
That was actually a design choice on the developers part -- they thought it would be boring to play if you have no one else in the same starting system. Ron you stated that it was a design choice after he complained about ALL players in the same system... cramping them all into one system defeats the entire point of it. That wasn't a design decision. The effect sho
As of I am available 5pm Eastern... Tuesday-Friday Just cannot do today (Monday)
See while that could work I find that is more open to criticism of being an 'uber' defense than the light missile battery idea we were just talking about... but don't get me wrong, yours can work and be balanced too; I just think it would take more effort. It would pretty much be tactical missile launchers from SupCom (but useful this time lol)
damn wish I had been there for this... I'll never forsake Sins to work on my Galciv Mod again! lol stuck at work when i should be playing.... damn you columbus day