Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
67 Posts 757 Replies 2,484 Reputation

The AI is currently incapable of managing a battle by itself, so you do have to manage it, though it is not twitchy with the pacing as it is. Some people want to speed it up in which case it will be like those other RTS. Though I must say I have played all the games you mentioned extensively and it is much much more in depth then jumping around the map and clicking... that fits FPS better IMO. That being said, the AI is not currently a priority it will get better and then we won't

7 Replies 19,646 Views

Would it be possible to make an abillity which cost money (and a good deal of time I might add) but spawned ships in its immediate location? I have a mod idea where capital ships can be reinforced, by having an abillity which spawns 1 Flak, 5 Frigates, and 1 Siege Frigate. The idea being to make each and every capital ship a upgradeable and maintainable (in the field) Fleet... IE less individual more as a focal point for fleets. Particular Caps would have particular reinforceme

4 Replies 4,230 Views

thought of a more susinct way to put this, and it does hit on what others of said 1. Real Time is slowing us down because battles take so much attention, and therefore speeding up the resources or the travel would make it un-manageable. 2. 4X elements are so weak that the half 4X time frame is annoying and painful. Also the lack of 4X elements means that simplifying the RTS makes the game shallow making it drift strongly against shortening the management time of battles. <b

47 Replies 65,165 Views

This is sadly not possible anymore this late in the game... but what would have helped allot is instead of building 1 ship at a time, ship yards built an entire coherent 'fleet' of X ammount of all needed ships. Tell the fleet to go attack a place and it goes and does it just fine, using all the right elements, but the best part would be its a fleet and acts coherently, and you order it as one unit. Then you save allot of time worrying about enough money to build 20 frigates (and quing

47 Replies 65,165 Views

Hi everybody, I was thinking of trying to make my own map in the next week or so, the concept is the big dipper more or less and I want it to be a good 1v1 or 2v2 map, with the option of throwing in 2 more players as bait/extra resistance. The 2 extra players would occupy the middle systems and be comps, while the two symetric green systems would be player home systems. The big concept behind its design is to give us a medium legnth game that has multiple star systems. It may be too big r

0 Replies 2,191 Views

If a medium Galaxy of 20-30 planets (with how many different stars?) takes less than an 2-3 hours... Then I dont want to hear anymore hoopla about this being a 4X hybrid ... that will put the game clearly into RTS... and even for an RTS that would be really fast for the scale of a medium game. I think people are over-reacting to the lag issue and the 'twitch' issue in MP. In Single Player the speed isn't half as big a deal simply because there is no lag.

18 Replies 24,555 Views

its not a bad idea it just doesn't appeal to you! That would be great as long as its toggable so we can maintain a basic 'fair game'... some of us enjoy a bit of un-balance from time to time though, it breaks up the match and a loser who gets his entire fleet out becomes the winner because everyone else only got a few frigates and colony ships out! Massive sudden turn around = challenge = fun for many of us. Allot of the the complaining I see on this board recently has been fro

46 Replies 11,509 Views

there is still a strategy it is just less important because it removes the strategic choice between research and ships... overall I think it is a fascinating 4X idea, but not a good RTS idea. Personally I think it would neat, but I would save it for a mod. I think the dev's have bigger problems. Though I am concerned with Ron's opinion regarding options. 1. Some options don't need to be balanced, people will accept that the Devs don't neccesarily see the need to perfec

47 Replies 65,165 Views

I think it would be cool if asteroid colonies could do this... I feel the little population ring is just not as cool as having structures jut out... It could eventually be upgraded into a fleet base which maybe provides a large movement bonus to ships in adjacent systems (more available fuel). That could be offensive and therefore make it a great tool and a big target!

30 Replies 10,817 Views

Which is why Im afraid of players voting right now... Because mostly online it looks like people play small maps and its taking 2-3 hours... which is too long! But the poll says medium and they are thinking small. Medium IMO should take 2-3 its just so many planets!

18 Replies 24,555 Views

Actually I have Type Writer keys popped off for just such a project... but time is an issue. And notably I really like the position and such of that key board there... I just need to get off my ass and get another one to work with.

20 Replies 22,177 Views

Anyone but me find it far too predictable and silly that every planetary system has a predictably number and type of resource asteroids? it would be better if sometimes that Ice planet only had 2 crystal, or sometimes it had 4... or perhaps sometimes a lava planet had crystal... or asteroids having less or more resource asteroids of varying types. Also I could see having 'mega' resource asteroids, that simply have more crystal than others, or won't run out for some time, or tha

15 Replies 16,380 Views

Sadly no, they dont have any wireless keyboards of the right size, however it has a 5 foot cable so you can take it out... and call me old school but I hate your fancy ergonomic keyboards... its a basic standard issue Del in there. Im working on finding a illuminated keyboard of the right size. Also working on installing a lamp....

20 Replies 22,177 Views

I've played ORB and I would have to say I understand this argument, its only fun sometimes, and others its just too much of a hasstle. Thats why ORB had it be optional... Im not suggesting that though. I would like simplistic orbiting buildings and moons though, as an option... maybe in an expansion, as i understand its a little late.

119 Replies 29,286 Views

Core Duo running at 2.3Ghz, 2 gigs of ram, 300 gig Hard-drive and a Nvidia GeFroce 7950...512mb. Oh and I will be upgrading it in 2008... adding another 300 gig hard-drive, and upping either ram or vid card... well see

20 Replies 22,177 Views

BeCause I CAN (well with 2500$ and my buddy Ben as the slave engineer I can) Poor guy charged me 250$ for roughly 4 months of labor... probablly 200 hours real time to build that beauty... You may notice that it has a big red flight switch for master emergency killing of power. Also it has ac outlets... it charges my phone... powers printers and saves kittens.

20 Replies 22,177 Views

I realize its a bit off topic, but I wanted you guys to see my gaming rig, also known as 'God-Comp' by me and my friends. Here are two pics complete with sins playing on it. Notably, it is desktop parts crammed into a mobile gun case, complete with wheels and extendo-handle.

20 Replies 22,177 Views

Im sorry, I simply think in game terms... if the game starts having objects classified as moons... they perhaps will be crappier than an asteroid.... I believe such an entity should/could inhabit the orbit of a Star, and represent Mercury type planets... IE a planet so crappy that in game terms it equals a moon. Ron, the Outpost would do nothing other than let you observe an area and look cool. It would hardly matter to neutral grounds.... as for the asteroid fields... wel

19 Replies 23,215 Views

Also would be fantastic, could be better developed than Supreme Commander's quick start. Why exactly does my home system have undeveloped resources?

23 Replies 8,341 Views

uhmmmm first off NO, RTS was never about outright assisination. Stracraft had it with the Zergling Rush but it was an oversight if nothing else. Many games now have timer issues to prevent rush strategies which equate to the assination. Most CnC games allow for multiple buildings to produce your builder units and multiple command centers to prevent the very same assasination you describe. Starcraft and Warcraft also include this to a lesser extent. What RTS have in common is th

23 Replies 8,341 Views

The game is too slow, its gone from RTS (BETA1) to 4X (Beta3).... Its needs more RTS... Hardly! It has very little of what makes 4X games 'good' its far too much a RTS with dressing and sadly the most 4X aspect it has is speed rate! Diplomacy is nothing more than an equation here, and lacks any personality (unlike other 4X games where they have SOME). Generally speaking the game needs to avoid the pitfall of too slow, and the pitfall of too RT

28 Replies 10,302 Views