Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
67 Posts 757 Replies 2,484 Reputation

We all know there is a money issue slowing the game down. The early stage of simple construction could be quicked by more money. You could of course have larger starting capital, but this would require the player to earn said money. Its 'creeps' from warcraft III its the same thing. We fight militia to open up resources, gain experience, and if we add this, to gain some extra starting cash. But it disappears, its a leg up in the early game but it doesn't stick around to make things ridi

19 Replies 23,208 Views

Wow- SO I had this error afte B2's last update... After Playing Sins, any video I watch on any program medium will be completely discolored, screwed up contrast.... usually can't see anything but a few bits of red or blue. Restarting fixes this until the next time I play Sins. Newest Nvidia Drivers actually makes this vid issue permenant! I have a Nvidia Geforce 7950

272 Replies 218,930 Views

Well- as to the starbase you mentioned, thats the same as my outpost idea. So we agree on it lol. The trade ships carry a certain ammount of money, that money would exist as a debris box that is left when it is destroyed, if any ship flies into it, you get the money.... this would allow two forces to race for them. Also it would be a great way to boost the early game economy... the economy is a known bottle neck, if you gained money by killing the militia forces this would all

19 Replies 23,208 Views

I think the point of that is a nod to the idea that defenses in space are just not as effective as ships, or at least the devs dont want them to be. Also I have a sneaking suspicion that the TEC might be the 'weak' defense race... at any rate good counter's exist against bombers, just have enough fighters and flak. Frigates are the meat though there is not a direct counter other than matching frigates and support craft.

9 Replies 3,964 Views

Terrain: 1. Moons: Colonizable and of varying types, you build a mine on it either crystal or metal, but you can also add a ‘module’ to it. A military module provides tactical slots equal to a default asteroid planet, while a civilian one is essentially a research station and a little more money. The Military base should also be a missile launcher… or perhaps give it the missile launcher ability of the Sova. Moons would create a small bubble of gravity that swells from the overall well;

19 Replies 23,208 Views

they used to be a research available if you found the artifact... now instead you pay to explore and can find artifacts and have their powers be immediate.

13 Replies 3,862 Views

I think it would be better if level 1 got you the lesser and told you if you had to continue to level 2. That way we wouldn't have to do level 2 on every planet just to be sure.

24 Replies 8,263 Views

the text disappears too quickly in game, and honestly I wouldn't mind it just staying there so I can scroll through. Also text messages should insert no matter what screen you are on! I have to leave the diplomacy or research screen to catch what ppl say!

17 Replies 6,368 Views

Have not had a battle in a Gas Giant yet... disappointed... nobody really thinks thats all that realistic for one. Wanted moons. Nice G-Well though, happy its there... At least put in non-colonizable moons!

89 Replies 90,916 Views

Agree, the capital distance penalty is way too high, especially in big games, maybe a logistic structure that raise the allegiance grade will solve the problem without comprising balance. (The 1 point spam building?). How about a planet upgrade called 'Core World' in order to build it you must have max population upgrades... it grants a allegiance bonus, as well as a taxation bonus? I like that idea... also lets us use the cool term of 'Core Wo

297 Replies 220,895 Views

Impressions: So I played my first game of B3 with Egable. We did a random galaxy (now we know better) on medium… locked teams, the 2 of us versus 4 comps. First the game seemed to balance resources so that we could claim as much territory as the other 4 players… I kind of liked this. The AI however suffered from never researching culture, ice-colonization, or long range jumps. We were all in one system, but then when I actually realized there were 4 other stars, I sent

297 Replies 220,895 Views

Yeah when I am centered on a moving unit i will follow it but eventually it will shake me off and leave my view its very annoying to view ships in phase space and have them zoom away. I feel like a cat playing with a mouse.

48 Replies 9,335 Views

mmmmm being a beta 2 player feels good right now. leaving work in 13 minutes... I leave for a better tommorrow! Good luck to everyone waiting, it will be interesting to have a larger community regarding Sins.

52 Replies 64,264 Views