It isn't meant to be played this zoomed out. Okay, I get it. But why? I find the design decision to make a large strategic RTS game played on large maps without this ability questionable. Was it too hard technically? The problem is that no one can effectively manage units across the scale of the map effectively. This ends up being a failed UX. Part of that has been voiced elsewhere in this thread. If I have to click and drag twenty times to send a unit (precisely) whe
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