lyssailcor

lyssailcor

Joined Member # 926429
19 Posts 324 Replies 966 Reputation

I just stumbled about an approval calculation error: (Edit: see external link, inserting of dropbox link here doesn't seem to work) According to this image approval is calculated as follows: Harmony Crystals + Supportive Population + Easy to Please + Colony Capital = Base Approval = 3 + 4 + 4 + 3 = 14 Base Approval - Large Empire Penalty = Effective Base Approval = 14 - 15,4 = -1,4 Flag Waving + Entertainment Capital +

2 Replies 2,155 Views

I forgot one important thing: 6. When a planet has built all possible improvements I set the production to 100% military so everything goes into ship production. When I research a new improvement then auto upgrade tries to build it but shows N/A for time since there is no social production. So I have to remember to go to every affected planet and set the production back to 50% social /50% military (or whatever, but social > 0). That can be quite tiresome with a lot of planets ...</

68 Replies 340,598 Views

Purposefully didn't read the other posts, instead I concentrate of the things that bother me in my own game (still first sandbox game on a huge map since I bought the game although I play 1-2 h nearly every day - there you see the offect of micromanagement in action ...): 1. Starbase management: when I'm not at war I produce only constructors that have to be sent somewhere. For every constructor I search manually on the map which starbases still need upgrades. I need a functio

68 Replies 340,598 Views

[quote who="Scrimbul" reply="1" id="3577712"] You can demand things from the AI. [/quote] How? If I just select something of the AI in the trade screen or give them much less than they wish then the "Accept" button is greyed out, only the "Back" button is active ...

2 Replies 7,508 Views

Hi everybody, I haven't read every post before so I don't know whether these issues were brought up already, but I find that the diplomatic system lacks some basic features: 1. You can't demand anything (although the AI can demand something from you, e. g. "Remove your starbase"). 2. AI should only show things on the trade screen that they are willing to trade (the more, the better the relation to you or the bigger the need). At the moment you can use the s

2 Replies 7,508 Views

KarlBar99, although I cannot deduct the used formulas from your explanation I still don't see why a defender power that was reduced to 0.1 will lead to 0% invasion success when attacker power is 7.2 ...

11 Replies 6,518 Views

No, they don't. As I said I invaded a lot of Yor planets already with and without Information Warfare, and most of the time it seems to work correctly. I suspect it has something to do with how far the attacked side's defensive power is reduced. If it is reduced to a very small number (0.1 in my above example) there seems to be a calculation error. But I could be wrong of course ...

11 Replies 6,518 Views

I fight the Yor now since nearly the beginning of my game and invaded a lot of their planets already, with or without information warfare. As I attack always the same enemy it can't be a trait that causes the erratic behaviour of information warfare. It could be a technology that I don't know yet (haven't seen everything yet, still first sandbox game since I bought the game), but then it's effects aren't shown on the invasion screen ...

11 Replies 6,518 Views

Hi everyone, can it be that there is an issue with Information Warfare since the 1.1.12 update? While conventional warfare now works much better taking into consideration attacker and defender power, information warfare now seems to show a somewhat erratic behavior. Sometimes it works as expected, but sometimes the likelihood of success drops significantly when using it. I have here a very drastic example of my current game: <img src="https://www.dropbox.com/s/nd55jnu3f9xhe1d/

11 Replies 6,518 Views

1. Why then is there an open borders treaty? And when Russia begins mining ressources in US influence sphere then I don't want to know what will happen ... 2. I play humans, I didn't know that, thanks. Still in the campaign you also play humans and there the decay is not completely removed as far as I remember. 3. Ok, I found the notification (didn't click on that tab before). Better than nothing but still not exactly what I would like to have, because i. e. ships

10 Replies 17,934 Views

Hi everyone, after playing my first sandbox game (huge map) for a while now, I have a number of points that I miss or don't like. Possibly they are already mentioned elsewhere, but I rather play than read forums ;-) 1. Why can another race not at war with you set up starbases in your territory when there is no open borders treaty? 2. After receiving the ideology bonus of reduced shipyard distance decay there is now no distance decay at all, even for planets with di

10 Replies 17,934 Views

[quote]I'm saying have the option to control battles in real time, like in the total war series, let's say you have 12 battles in the same turn, you could take control of however many you want, or none, this could include planetary battles.[/quote] As far as I recall there are games that have a system that allows a player to fight a certain amount of battles but possibly not all if there are too much. So you would have to choose which battles get your full attention and in which you have to

57 Replies 58,394 Views

[quote]That said - Another Suggestion - found ships *besides* Precursor/Lucky Rangers? Humongous battleships would, one might think, be the least likely thing you would find."You have found an ancient scout ship - in working condition! While Unarmed the vessel has extraordinary range and sensors . . .""This ancient Starbase appears to have been a research center at one time - our scientists believe they could spend years unraveling the log entries - We already have an improved skin lotion!""My g

242 Replies 396,984 Views

[quote]ALL ships and ALL SB's have instant (meaning you don't need to take up space with them) INCREDIBLE sensors on them. You can see for great distances wherever a ship is, and this counts freighters in trade routes too![/quote] Erm ... my ToA experience with this is that the cost for the survey module drops to zero, so that you can equip after that every ship for free with a survey module. But since existing ships usually don't have such a module on them they cannot see farther than befo

7 Replies 8,859 Views

In my first TA game the Thalans were eventually allied with everybody else (including me). They didn't win though, and the Victory screen showed something like 40% or so (can't remember exactly) in the diplomacy section for them.

12 Replies 7,607 Views

I submitted just two games to the metaverse yet, but for me it shows the race I last played. But with just two submissions you probably can't generalize my experience, it could also be the most played race or the race you scored most points with.

2 Replies 2,382 Views

I also have to agree that the current espionage system is not my favorite. But instead of ranting here some improvement ideas: - Separate espionage from counter espionage. Give civs a separate espionage and counter espionage ability. Espionage will work basically like it does now, but counter espionage will be performed by allocationg funds to that activity. The amount of money spent and the difference between your counter espionage and the enemy espionage ability determines a

84 Replies 68,263 Views

Make a custom race called "Ancient Thalan" and adjust it so that it plays as much as the former Thalans as possible? Not exactly the same, I know, but as close as it gets.

13 Replies 14,048 Views

And another one: - Correct those annoying rounding errors (at least I assume it's rounding errors) in the economy screen in the list for what you spend your money. It's very confusing at the beginning of the game where every BC counts when you you play with the spending sliders and your shown expenses jump up and down considerably and won't add up at all to the total shown at the bottom of the list. It even happens that you set your overall spending slider 1% up and your revenue goes do

14 Replies 9,016 Views

[quote]Just pick Blind Exploration when you're starting a game.[/quote] Ah, thanks, somehow I missed that. But I assume that won't prevent those GNN messages about "Yet Unknown Race X made a technological breakthrough"? And it won't prevent unknown races from showing in the influence bar?

14 Replies 9,016 Views

[quote]When viewing the diplomacy screen to trading technologies, I'd like to right-click a technology in the list to see what advantages it gives me. It's too much of a hassle to back out, check the technology tree, and then re-enter the diplomacy screen.[/quote] But that *is* possible with TA ?! What you describe very much sounds like you are still playing DL/DA?

14 Replies 9,016 Views