lyssailcor

lyssailcor

Joined Member # 926429
19 Posts 324 Replies 966 Reputation

Hi all, when I played my first two TA games, I noticed the following things which could be improved IMHO (some may be already posted elsewhere (constant dripping ... ;); and if some of the following things are already possible don't hesitate to tell my ignorant self ;)): - make it possible to launch a colonizer / transport with 1 pop by one click ("launch empty" button or something like that) - make it possible to switch through all spotted enemy ships (on larger maps I lose tra

14 Replies 9,005 Views

... so that "feature" should be fixed ;) It's a bit annoying to see your own self-constructed ships be inferior to the auto-designed ones ... Also I vote for the enhancement of the focus feature. I suggest you make it so that each focus area (the three kinds of weapons and defences, range, speed; for sensors I have no good idea) can be adjusted to 0-100% of the available space. Example: ship has 50 units of space. You have set your focus to 50% beam weapons, 20% beam defence, 20% sp

4 Replies 4,804 Views

Make PQ 0 planets more useful: - Introduce a planetary exploration module. Ships equipped with such a module can explore planets for things hidden beneath the surface and such - Things that can be discovered this way include: - - A cache of small artifacts that con be sold for money - - Some other artifact that helps research (current research if that is more easily, put preferably research in certain area dependent on the kind of artifact (weapon, space suit, antigrav belt,

399 Replies 229,476 Views

Hi, I also have the problem with a game that crashes immediately on load. It was a 1.8c game, I then updated to 1.8e and after that to 1.8f, but to no avail. I sent an a debug.err and the save game to [email protected] a week ago, but no answer so far. I would like to know whether the game is recoverable or not if that is possible. Thanks, lyssailcor

4 Replies 3,632 Views

I don't consider "the flip" to really be an exploit ... I mean tearing down and rebuilding everything is definitely not the most efficient use of money and if you have that kind of revenue in the first place you're doing something special anyhow. Quite honestly the "all research/production" approach isn't an exploit either, it's just the result of the economic model the game is built on. That's why I put "exploit" in quotes <img src="http://image

100 Replies 42,591 Views

To go back to Frogboy's question what should be changed about the morale buildings: let their influence increase over time (until a certain cap is reached that is way higher then the bonus a morale building gives now). I don't know whether that would be possible in a simple patch if the mechanics for such behaviour isn't there atm but I would like to see effects like that that need some advance planning. In fact, such a mechanism could also be implemented with money and influence buildings a

100 Replies 42,591 Views

Hi everybody, after a long while I played GalCiv again, and after another long while (gigantic galaxy) I even won! ;) But then I tried to submit the game to the metaverse. I seemed to work, but I couldn't find it there, even after I registered a player (and I made sure that the player name is exactly the same as the one under which I submitted the game). I then went back to the game to load the last save game and resubmit, but then something strange happened: I loaded the

10 Replies 238 Views