ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Changed the title to "Resolved" after it prompted an internal discussion and we came to the same realization as you in your edit. You'd be surprised how many times design changes go unnoticed by all but the folks that actually implement the change :)

19 Replies 14,215 Views

[quote who="Gandhialf" reply="21" id="3059757"]Could I see this "silly" splash screen?[/quote] http://www.youtube.com/watch?v=uAgEPCltF2Q http://www.youtube.com/watch?v=2c8fiR5hy9Q I have some 8-bit Frogboy sprites to make use of when their time comes... ;)

116 Replies 455,399 Views

[quote who="vieuxchat" reply="15" id="3059730"]The only thing I miss is a "silly" splash screen at start[/quote] Haha Indeed! Last Monday Brad came by and we talked about this for a bit (making an 8-bit intro for old time sake), but we decided it'd be better to take a more serious tone this time around...at least at first. Once FE has proven itself then we can lower our guard in that respect :)

116 Replies 455,399 Views

The tutorial was designed to be a 10-15 minute affair, teaching the basics (cities, units, magic, and battles) in a very streamlined fashion. We have a system to bring up additional tutorial videos in-game for more advanced topics (of which there are many), and will be adding informative videos up through gold :)

8 Replies 39,159 Views

[quote who="jecjackal" reply="11" id="3058432"]the bandits in that game are irrelevant after ~100 turns. Its good to see that emphasized.[/quote] Yeah, I can assure you that creatures stay relevant (and a pint in the ass) up until end-game....and beyond if you turn off all victory conditions ;)

42 Replies 127,845 Views

[quote who="VicenteC" reply="3" id="3053264"]specially for devs who usually know very little about all of this[/quote] Yeah, I really just want folks to realize that you can mask any lack of artistic skill with consistency. It sucks to see devs spend 100+ hours on a creation and see it get ignored due to ugly screenshots :(

4 Replies 40,724 Views

http://indiegamerchick.com/2012/01/09/tales-from-the-dev-side-you-gotta-have-style-by-scott-tykoski/ Just did an editorial piece on Art Styles and Indie Games. If you're looking to make your own game, this should be worth a read :) Enjoy!

4 Replies 40,724 Views

Awesome news! The PC version of ELFSQUAD7 is officially and exclusively available through the fine folks at www.indieroyale.com !!! It comes bundled with several other awesome games, and I think the current minimum is 3.72, so snatch 'em up on the cheap! :D [quote who="Zubaz" reply="17" id="3037461"]well played![/quote] No...not well played in least :( [quote who="Hawawaa

18 Replies 35,203 Views

Pacov - I was writing (and will continue to write) journals over at http://www.indiedb.com/games/elfsquad7 ...but perhaps I can sneak some info into an FE journal at some point. Basically I've been working on a game engine as a side-project of mine to...well...re-boost my self-esteem after the Elemental launch. With WoM, I've never worked so hard on something only to have it fail, so I took some of those extra hours of

18 Replies 35,203 Views

This is actually an area of the game where I see the modding tools getting their time to shine. Anyone can make a chunk of land, designate it as "Wildlands", and hook it up to some lightweight XML to get it in-game. There are some rules, but I can't wait to see the unique and fantastic wildlands that players come up with :) Very exciting stuff!

40 Replies 34,832 Views

Anything is possible :) Probably a UI toggle, since too many hotkeys can hide these features. seanw: The shift toggle is a feature in FE, not WoM (we're in the FE wishlist section).

7 Replies 5,629 Views

Holding the shift key in battles will increase all animation speeds x3. It makes us animators cringe, but it's defiantly welcome on those long games :)

7 Replies 5,629 Views

Hey Everyone! If anyone out there has an App Hub membership (that they use for making XBox360 games), I'd greatly appreciate some feedback on the first game I'm trying to get out the door.... http://forums.create.msdn.com/forums/t/93797.aspx My ongoing dev log for the game is here... http://www.indiedb.com/games/elfsquad7 Now, it

1 Replies 28,819 Views

The equip/shop/& trade windows are all getting some much needed love in FE. As of right now the team is on their 3rd iteration of the screen, so it's definitely something we want to nail :) There are no plans to backport, however.

4 Replies 7,810 Views