ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

[quote]Please fix this as playing a wizard do seem kind of boring compared to the other sovereigns. [/quote] Yeah, we'll be doing another pass on all the Sovereigns in the coming weeks. I really like your idea of another cast right off the bat for the wizard...we'll keep you posted as things are tweaked and improved :) Thanks for the feedback!

2 Replies 4,548 Views

Yeah, there are a lot of cool perks that can be given out based on location. Several of the incoming City Enchantment Spells focus on this idea of fighting within your ZOC (close to cities and outposts), where bonuses are given to your forces and penalties are given to your foes when you're fighting in your borders. There are also spells that given bonuses based in the terrain type being fought on. Between those spells, champion abilities, and enchanted items giving sim

10 Replies 33,134 Views

For sure - on the next Sov. Tree design pass, I'd like to find interesting things to do with both this and the 'Leadership' skill path (+Army Size). We're already playing with this for the 'Tinkerer', where instead of 5 clairvoyance skills, you only have ONE skill related to the casting limit. This unlocks a recipe for (and ingredients for) a 'Clairvoyance Amulet' accessory, granting that +1 Sovereign Cast in any battle the unit is in.

2 Replies 4,918 Views

Wonderful, thanks! Iteration is the key to getting this stuff right, so this kind of dissection is invaluable. I'll go through an try to tighten these abilities up, but one disagreement I want to bring up... I found Shadowshift, as a early pick, to be very enjoyable. tactical positioning is something you can always make use of (and just because the Darkling has it dosen't make it un-interesting). Nothing feels better than shifting an enemy into a planned sw

17 Replies 78,609 Views

I'm not really marking it as fixed...read that as 'wishful thinking'. ;) But like I said, dev builds are in a state of flux, so these snapshots that you get may produce a lot of false positives (things that look royally broke simply because they're half implemented). I put around 2 hours into attempting a repro case but couldn't get it to happen. If it comes up again they we can nail down the steps and go from there.

11 Replies 10,533 Views

I'll be on the lookout for it popping up in future builds, but it may have fixed itself before .75 even went live. The problem with 'dev snapshots' is that they get limited QA and can have some heavy WIP features interjected. I think I was in the 'test and fix' phase of the Tyrant tree when the build was made, so who knows what kind of data you got. Anyways, counting this one as fixed - 1 bug down, a zillion to go ;)

11 Replies 10,533 Views

Great feedback, sir :) And please, if you could go into detail on what works/dosent work (from a player perspective) with current battle abilities, it'd be most appreciated. Many abilities were hooked up with an intended second-pass (as many passes as we can give them, actually). Detailed feedback on which ones you 'used once then shelved', along with those that you feel are currently overpowered, would be great to add to our internal discussions!

17 Replies 78,609 Views

[quote who="Leo in WI" reply="2" id="3502265"] Personally I like them, but I've seen complaints about the immersion being broken. Any thoughts? [/quote] It mostly comes down to personal preference, but I think more people will anticipate reading the next quest if they're humorous. We've all read so much fantasy lore at this point that I think the quests, as-is, are a serious breath of not-so-serious fresh air. But, again, there'll always be haters

9 Replies 24,282 Views

[quote who="mqpiffle" reply="11" id="3498953"] But it was still a blast watching Kael snuff it first, as is customary. [/quote] #1 It's REALLY hard to play while answering questions. #2 I swear the difficulty got ramped up in the last 4 days. Those were some ROUGH first area battles. #3 I may actually suck at SK :\ We'll see how the next few streams go ;)

23 Replies 44,142 Views

[quote who="Wraith367" reply="1" id="3497900"] Need some battle mechanics transparency somewhere. What exactly is the flanking bonus? How are resistance to abilities (eg stun, flank) calculated? [/quote] We've talked about getting in some supplemental battle text to accompany the 'Enraged', 'Haste', 'Fear' text. Some '+4 Attack', 'Swarmed', 'Immune to Cold' or '-5 Initative' would really help explain what's goin

6 Replies 4,884 Views

[quote who="Werewindlefr" reply="2" id="3497487"] Also, they usually use up a turn, and for some abilities, it could be counterproductive. [/quote] If there are any active abilities that aren't worth your turn then we'll need to beef them up or prune them out :) Let us know what abilities suck...I'd love to talk through their usefulness!

17 Replies 27,582 Views