ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Mana Infusions : +400 and + 800 Mana, as abilities on branches. The wizard should have the opporunity to trade his level-up choice for a deeper mana reserve. These options should be on branches to he can skip over them and utilize the bonus later. Instantly Learning High Level Spells : While 'getting more spellbooks' is too passive a bonus (the likelihood of spells b

16 Replies 125,897 Views

1.) This update was less about new quests and more about polishing what was in there (loot, encounters, text, etc). 2.) 15 games and no fertile tiles?! How long are you playing for? I know that this system is currently too random...I've seen anwwhere from 1-7 fertile tiles on a tiny map. That needs to me more reliable in producing maps with just enough spots to make the gameplay fun, but not a cakewalk. 3.) Still playing with this. Basically, Enchanting a

34 Replies 22,025 Views

"No new features" is different than "no new content" :) But you really would be surprised how much 'polish time' can go into a game like this. Balancing alone is a "Play -> Critique -> Tweak -> Play Again" cycle. And for a 4x game that cycle isn't a quick one :(

51 Replies 125,088 Views

Some quick feedback before the weekend... [quote]2) I'm loving the 'enhanced' biomes that Sorcerer King is introducing, but I would love to see more natural denizen lairs within each biome. [/quote] Yeah, Beta 5 will start to introduct some biome-specific encounters. Nothing is more of a let-down than finding a new, exotic part of the map only to find it's filled with the same stuff as the rest of the map :( [quote]3)I al

7 Replies 7,054 Views

[quote who="thimon2k" reply="5" id="3527071"] BTW can someone tell me, what do Chaos and Wrath spell books? Is there a theme or common word for the spells in either of these books. [/quote] Wrath = Damage (using big Mana to inflict big Pain) Chaos = Debuffs (spells that use less mana to enchant the enemy in strange, sometimes random, ways) Of course this is just a general rule - you'll find some friendly enchantment spells in wrath and damage dealin

21 Replies 131,981 Views

The "Quickfire" ability was pretty bugged before, but fixed for B5 (units don't use abilities, and they were getting a perma-attack penalty, which got fixed.) And I'll look into that initative bug, but I'd say the real issue is that you should never have units with a 90+ combat speed ;) Sounds like OP-ville, and I'll probably nerf that first thing this morning.

2 Replies 10,677 Views

[quote who="thimon2k" reply="1" id="3526708"] I know that Scott shot the idea of other upgrades in the stream, but you can always hope. [/quote] I'll pitch it again, but we're really trying to tighten-up scope from here-on-out :( What I'd love to do is revisit the system post-release and see what makes sense. A lot of the obvious bonuses (attack, defense, enemy debuffs) are now being applied through City spells that affect battles

6 Replies 5,721 Views

The plan is that Beta 5 will have a balance / design pass on Heroes, Sovereigns, Spells, Improvements, etc. Wizard tree and the original three champions (Tandis, Varda, and Keplin) in particular need lovin', but everything will be looked over and tweaked as necessary.

8 Replies 49,444 Views

Probably wait...it takes precious time to get a stable Hot Fix out the door, so I think we're just going to put that energy into making Beta 5 as awesome as possible. Keep the bugs coming, though! :)

8 Replies 49,444 Views

Just fixed both of these earlier in the week, ironically :) Quickfire had all sorts of issues, and Drogan's 'Beastmaster' ability was hooked up just like Steven said - 50% damage instead of 150%. Thanks!

8 Replies 49,444 Views

That's so weird - the data looks right (the only spell that should appear in the spellbook is the Strategic one, which auto-unlocks the Tactical one). Will investigate. mgpiffle: Looking at the data it should already scale at a rate of + 3 per shard. We don't really use the concept of 'Level' for Sovereign Spells - just for Unit Abilities.

11 Replies 9,162 Views

[quote who="NaytchSG" reply="8" id="3522554"] Maybe make it a high-level sov unlock for additional spells if you do want a cap for certain sov types? [/quote] Right now the only 'cap' is how many spells you have available based on your Spellbook loadout (ends up being around around 40-50 for most sovereigns). I really like the idea of the Wizard sovereign being able to boost this during gameplay though. Some late-game sov abilities could g

14 Replies 14,144 Views

Looking into this bug right now. There's some old 'Randomize Spells available to Research' code that needed to be ripped out, and now I'm getting spells I wasn't seeing before, so hopefully that'll fix this issue.

14 Replies 14,144 Views

The pacing goal for 1.0 is to have a handful of very easy enemies in your starting vicinity ("Overwhelming Victories" & "Victories") to allow newer players a chance to learn combat without fear of defeat. It should be a few steps into the FOW before hitting your first 'Uncertain' battles, and even these will need to ramp up in difficulty the further you get from your capital city. All balance stuff that will be tweaked in the next few weeks :)

26 Replies 17,506 Views

There's a unit ability called 'Dodge Missiles' that's probably on too many enemy units :) Or, at the very least, the Battle Tooltip needs to be more honest about your hit likelihood. And I bet rain of arrows is falling into the same issue, where it's just not hitting units with the "Dodge Missiles" ability. We'll investigate!

1 Replies 9,308 Views