Haha No, just laziness when up setting those goodie huts :) We'll be solving the problem as follows: Golden Chests give out a 'Shattered Blade'-esque loot item and 4 recipes for four different Weapn Types (Sword, Axe, Bow, Staff) each with a similar 'special ability'. This should fix the frustration / ironic hilarity of your past few encounters with the Golden Chest ;)
ScottTykoski
Yeah, I'm not worried about resources. What I AM worried about it allocating SK resources to the wrong things. This is why we like to pool suggestions from the user-base to see where our internal lists line up with outside feedback. The key issues will be prioritized for 1.0, with auxiliary or 'wouldn't it be nice' features lined up for later updates. And thanks again for everyone input!
OK, I asked around...we definitely have enough fixed and additions to constitute a 5.2 release, but we need QA time (who are currently being pulled in a zillion directions). It won't be out next week, but we'll be chatting with QA and try to get it out the first or second week in June (holy crap this year is flying by). Thanks!
Oooh - fun with German...I want in! Ich werde versuchen, eine Antwort in der morgigen Macht Video zu haben! Vielen Dank für Ihre paticence über die Lage :) Ich schulde dir alles ein Pint Ale Echt delicious !
I like all these suggestions...will add them to our wish-list :)
Indeed :( I suppose we can let those GC3 guys have their 15 minutes of fame ;)
[quote who="Borg999" reply="5" id="3547094"] Will the swamp giants ever discover the magic of soap? [/quote] Oh man, now all I want to do now is make a 'Victory Text' parser. It'd be so simple....just merge some pithy Bulcholz text into a custom paragraph or two and the player would have a ending written just for them each time... Why'd you have to get my mind wondering, Borg!!!! [e digicons]>:([/e]
No date for the next patch, but some things we've fixed and/or are working on currently for it... Gameplay Balance; SK AI, Doomsday counter speed, unit strength, and more Smarter Tactical AI Decisions when picking abilities Tactical Battle Maps; Shadow Fortress, Remnant Factions Battlegrounds, Stronghold Battlegrounds Polished art for tactical battle ability icons & equipment icons Metarealm online leaderboards</
We'll be talking about the proposed ideas internally before stating our course of action. Many thanks for the list...great to hear everyones ideas!
Brad is nose down with the GC3 team getting that release wrapped up, but I'll try to get a SK report to you next week :)
https://www.kicktraq.com/projects/naturist/contr-heroes-saga/ I won't beat this drum too much, but with only 2 backers I highly suggest canceling, re-grouping, and re-launching at a better time. Right now I don't know if your pitch works - I love Diablo and Contra, but they're two VERY different games, so talking about them in the same sentence just confuses me. The game
All sovereigns, whether Customized or Core, should be getting the 'universal' spells as research options. If Heal, Cloud Walk, etc never come up as research options when playing a custom sov, then that's definitely a bug (though I swear I've seen them pop up when playing custom...)
It was set to adjust an old attack type (Attack_Pierce) but now it's working properly. There were actually several spells still using that obsolete attack type, so thanks for the heads up :)
We were having some major streaming upload issues and had to cut it short :( It's not worth posting to YouTube, but next week we'll bring everyone up to speed before diving in :)
Hey MrPaul! Congrats on putting together a slick little game demo - those UI effects in particular are really nice! Unfortunatly, the Kickstarter rule-of-thumb is that you need to make 20-25% of of your goal in the first 2 days, so it looks like you're going to have a VERY rough climb from here :( I would cancel, regroup and relaunch your campaign at a later date. You seem to have some cool ideas and mechanics that get lost in the pitch... +
Yeah, it's definitely too easy ATM to stay at 0 threat. At some point, instead of tempting you with goodies, I'd love to see the SK start encroaching on your empire... SK: "There are some bandits in your territory that have proven an annoyance to my forces. We'll need to construct an outpost near Athica to keep an eye on these bandits...I'm sure this won't be an issue." You: "Uh....." or... SK: "My spies have caught wind of a pos
[quote who="a0152570" reply="5" id="3539672"] Really?? just ran a test, It only gave my city a flat+1, NOT +1 logistics per essence. [/quote] There are actually two spells..."Eternal Supply" is a flat +1 Mana for 15 mana (we're upping this to +3 for 20 mana). I believe you get this spell as a starting spell (or it's a very quick-to-learn early game spell). "Enchanted Supply" is the +1 logistics per essence spell, and that costs 80 mana IIRC (sorry
Just fixed both of these :) Thanks CR!
It's only partially sad - as long as the necessary people are playing (ie. the Producer and the Lead Designer) then tasks are assigned and the rest of the team can make the game better. Like I said, I can't wait to get testing and iterating on a regular basis, but first there's a pile of feedback to implement ;)
[quote who="geniusisme" reply="8" id="3534712"] the more I come to conclusion you do not play the game outside streams. [/quote] Welcome to the world of game development :) Brad and Chris are the guys who get to play the game, but most of us are in trenches working on our to-do lists (bugs and balance take a back-seat when features are still being implemented). I'm around 2 weeks away from getting to a point where I can 'play and iterate' (2 d
[quote who="thimon2k" reply="2" id="3532492"] why do you have to scroll through a lot of units? [/quote] Good Lord Yes - that 'single row' list needs to be expanded ASAP :( Very rough.
Take care Steven! :) Please come back and visit from time to time - I'd love to hear your feedback with SK v1.0 is released! :D
This is certainly a 'to each his own' thing, but GOOD LORD do I love the quest text [e digicons]:inlove:[/e] So much more enjoyable than the serious-and-quazi-Tolken-esque that we'd aspire to before (not a knock on the skill of our previous writing team - just style).
The main purpose of that data is for the Metarealm, where a bunch of game stats will be uploaded for people to compare, contrast, and brag over :) Need some basic cheating tests to make sure that system doesn't degrade into a a useless mess of cheated game stats :(
High on our lists ;) Very annoying, indeed.