Right below this thread, on the forums list, was another post called "I did not pay to Fix or Finish Elemental", which I beleive is (ironically) the answer to your question. When officialy release something, and it gets a 50% dissatisfaction rate on our own forums, that's a HUGE chunk of our customers that feel it wasn't ready to be put out, no matter how we felt about the 'Gold' version. There's a lot to learn from the release of Elemental, and 'let's make every launch like this 
ScottTykoski
[quote]And now we should better get back to pitching the game towards the 9/10 mark, indeed![/quote] Absolutely :) There will be time for a proper post-mortem later...for now, we work !
[quote]I think Stardock should have more respect for its customers than putting out a masterlist de facto invalidating even the basics of both game design and content,[/quote] [quote] With all of things on that huge master list that need to be fixed, how in the world can anybody give this game a 9/10?[/quote] I apologize for the lenght of this one, but bare with me... We're all gamers here. The first questions during an interview are "What games are you playing A
Working on the patch as we speak...the items holding us back... - some of the memory fixes, alt-tab fixes have created timing issues with the portrait generator (random custom units having a black box for a portrait) - shards randomly appearing on reload and on campaign maps - got a saved game where 8 battles happen in a row, causing the popupmanager to get messed up...(not a showstopped, but something we'd liek to fix while the bug is reproducable) I'll jump on IRC
[quote]Out of curiosity then, what will happen to units that have stacked items in current save games?[/quote] Right now, it would still allow them, but if they tried to add more it wouldn't let them. [quote]there are other problems with save/reload, mainly new shards spawning, sometimes on top of older improvement. Any chance that got fixed too? [/quote] Looking into that tonight, actually :)
Unfortunatly, we've run into some issues and will have to post tomorrow (hopefully mid-day, if things go well the rest of tonight). The big changes in 1.07 will be... - performance boost (Q/A seeing a 15-ish FPS boost in apples-to-apples save comparisons) - lots of memory fixes, including game-within-a-game and sound issues - tweaked calculation of unit group battle stats (shouldn't be as powerful) - grouped units save/load max HP info properly - no more stack
[quote]Glad all our whining is contributing to something ^^[/quote] haha You guys just keep 'whining' then...the amount of constructive feedback being providing is awesome. Now to stick it all together for some great patches :) [quote]Anyway we could get an interim patch fixing some of the major bugs ready for Labor Day weekend??[/quote] Working on a v1.07 patch as we speak...and hearing promising feedback form Q/A about the FPS boost!
1.06 saves should be safe (with v1.07)....we have several old saves we're testing against and so far, so good! Plus it's mostly performance tweaks and such. [quote]Oh, wait, crap. PAX work starts tomorrow. [/quote] This will be the first time we'll miss PAX in the last 3 years. You working a booth or helping with the expo itself?
sd.stardock.com/Elemental/ELE_MusicCDArtwork.png
[quote]...and humility...[/quote] Above all, and after the praise garnered by the GalCiv2 series, this experience has been VERY humbling. I remember having a list of "wish we could have done THAT" items for GC2, but, despite fearing the worst, the game got great reviews and multiple editors choice awards. I had a similar list with Elemental, but things are turning out QUITE differently :( Many lessons to be learned, but for now, we work to (hopeful
[quote]I was essing with the map creator and it crashed (I was busy making a BLANK map).. on a i7 975 15GB RAM GTX 295 mind you... I don't experience slowdownns that often but they do happen. But what get me is the crashes.. [/quote] We fixed a memory bug when placing mountains....it'll be in for the next update.
[quote]I think the devs abandoned this forum.[/quote] We'll be around for a long time, my friend :) Just taking more notes than chiming in, ATM.
[quote]I disagree with the concept that 2 rings/1 ammy is lame.[/quote] All quotes are from forum goers or reviewers...just trying to retain a feel for what users are complaining about in the to-do list. :)
[quote]Something I've seen mentioned a lot as well is elemental weaknesses against, for example, summoned units.[/quote] Certainly...to have a game called 'Elemental' that doesn't make that information more accessable (to both the player, via UI, and modders), is a sin. We'll be cleaning that area up when battle damage and spell damage calculations are reworked.
ObjC: Are you playing in windowed mode, but at your desktop's resolution? [quote]A big one to add that I didn't see: (1.06) After saving and re-loading a game where any of your squads have lost members, those lost members are never replaced, i.e. the maximum hitponts of that unit is permanently reduced.[/quote] Already fixed :) Will be in the next update.
I should point out that several players have compiled similar lists and feedback threads (walls of text). Several of those aren't listed here (including an amazing one on the UI by Mtrixis), but please don't think that means we're not reading them over and noting the feedback. In fact, some of them have been printed out for folks to take home and read. Anyways, thanks for everything, guys. Feedback from the fans, critics, and everyone inbetween has been benificial to di
Well, here it is - our list of feedback as compiled from several review sites, this forum, other forums, and our own Q/A team. There are a few more sites I need to pick apart, but in general I feel this covers many of the egregious issues (but feel free to note anything we’ve overlooked...we want to be as thorough as
I'm actually doing one last sweep of the internet for our master list...I'll post my findings ASAP.
Dang...I certainly didn't expect a review like that after last week! Joy += 2
Hmm, dunno why the email filter would kick that one back. Let me rope support into the thread, see what can be done about that faulty dragon :)
[quote]It's too bad we can't get persistent terrain scarring.[/quote] You could probably pull this off (on the main map, at least) by throwing a "PlaceEnvironment" map gamemodifier into the spell that changes the landscape to 'dead'. I dont think that would work in tactical atm.
Hey guys, As we fix things internally, can you send some nice, huge, late-game saves over to [email protected] and [email protected] ? Besides our personal test-cases, we'd like to make sure we're testing against some external late game crawlers as well. Thanks!
Would you mind emailing me ( [email protected] ) with a few of the files you're trying to read in? I think I have a solution, but would like toe verify with user-designed examples.
[quote]But if there's NO plan to provide one (because it's difficult to make, because it's too costly or what have you), then people, we DESERVE to know.[/quote] Truly random maps are defiantly in the pipeline. We figure there are around 80-100 man-hours left to get them up to speed (they were working pretty well at one point, but got messed up along the way, plus we need that stamp intergration, ways to ensure players dont start in blocked sections, etc.) No fears, we'r
Oh, yeah, i guess that would happen...overwriting dosent clear the old data, it just overwrites it, expect for things that can be stacked (GameMods, sfx, etc) where it'd actually add that item to the list to the existing items. Added to the bug list :) Thanks heavenfall!