ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Great list...gonna have to sit down and give it the read it deserves, but 1 thing i'd like to point out... [quote]2) The Building Menu ... It does have one major issue though - the building menu itself is fine, but when you open it, it closes the Resources pane on the main UI and opens the building queue. This _sucks_. Please make it keep the Resources pane up.[/quote] This is actually in the works...we'll be adding a building queue closer to th

101 Replies 317,915 Views

So launch week has come and gone. It’s certainly been...exciting? Anxiety producing? Wonderful? Crazy exausting? All the above? :) Brad is currently taking some much deserved time off with his family, and, with v1.06 out the door, the team is about to do the same. We’ll be back Monday, but before then, I wanted to bring everyone up to speed on what we’re working on.... -------------------------------------------------------------------------------

150 Replies 501,142 Views

I like 15 and 8...when working with Mason on these, I'd find myself humming part of 8 when at home and think "damn, i really like that tune...what game was that from?" Oh yeah, our game!

20 Replies 20,776 Views

Hmm, suprised that didn't download automatically...let me dig that up for you... 1. In Ages Past 2. Of the Kingdom 3. The Wanderer Returns Home 4. Royal Crown of the West 5. Stone and Soil 6. The Forest is My Refuge 7. Blade of the People 8. The World Healed 9. The World Forsaken 10. At War 11. Empires of the Fallen 12. Yithril 13. Those Who See in Darkness<br /

20 Replies 20,776 Views

[quote]but guys please, next time you pull something like this, display a big warning when people click to update to a non-backwards compatible patch, one which they have to OK to proceed[/quote] Yes, I was frustrated such a system was not in place as well. I've emailed the Impulse team about such a feature (though I hope we can simply avoid 'old saves dont work' from now on).

208 Replies 378,587 Views

v1.06.019 is up! Aryaxon: Try canceling the install and restarting it...perhaps it got confused with the hotfix being staged at the same time? neroir: The battle guys are giving the spell/special abilities format another pass to address several concerns, and I beleive the Action Pts cost will be an optional paramater that people can play with...and if not, I will ask them to add it :) brillantgrapefruit: Yeah, we really tried to get those 1.05 saves working through to

208 Replies 378,587 Views

OK, have an update concerning the saved games. We had put some code in there to try and get v1.05 to work in 1.06, but (despite a friendly warning dialog) there just seem to be too many problems with backwards compatability. We'll be putting out a hotfix that will require fresh games, but in the long-run it'll result in a better playthrough (people having all sorts of weird turn-button issues and such currently). We'll be IRC as the new exe is staged!

208 Replies 378,587 Views

Update: Looking good, just one last sanity pass and we'll get it in your hands :) GI_Joe: Unfortunatly It will require a restart of the campaign :( Mtrixis: I think some tweaks were made but it's not completely squashed. PMG_pacov: Tomorrow I'm going to do a post about where we're at, where we're going, and the best way to get your suggestions/issues into our hands. :) We appreciate the offer, and will gladly be taking you guys up on it ;)

208 Replies 378,587 Views

re: Performance Issues - We're still tracking these down, doing a lot of stress testing on the various areas to see when the batching threads are breaking a sweat. This is definatly the next big ticket item :) edit: And I know Brad's said this before, but everyones enthusiasim for the game does wonders for our enthusiasm for working on the game, so 1000x thank you . It's been a stressful couple of days, and seeing people playing and having fun means the world to us

208 Replies 378,587 Views

Hey guys! Got a fancy new build coming your way tonight. The big fix we wanted to get out there was for the "white screen" that happened in tactical battles on certain setups (this should also fix memory issues those players may have encountered). We're testing this internally now and we'll let you know when its public. In the meantime, here's the changelong of various additions and bugfixes... 10:08pm - Just finish testing the major bullet points...giving it one last

208 Replies 378,587 Views

[quote]But I will leave you in the capable hands of the game’s producer, Boogiebac (Scott Tykoski) who will keep you up to date.[/quote] Hehe Until Jenny has the baby (due Sept 1st), at which point the scepter of power will be passed to....(closes eyes and points randomly)...TORMY-! :) The team is back in the code as we speak (I hear the t.battles = white screen issue has been solved) and we'll soon have an update as to what cool things the next patch will bring!

118 Replies 359,814 Views

After a day of reading hundreds of nasty forum posts throughout the webs, it's great to see someone using their time to do something nice for others....thanks Mtrisis! ps. Working on resolving those annoying tech issues as we speak...thanks for holding in there ;)

18 Replies 27,569 Views

/\ that, and just sorting ideas :) we've had an influx of great suggestions and feedback over the last 3 days, so recouping and reevaluating what people want next will be a high priority.

5 Replies 6,556 Views

Thanks guys...it's been a rough couple of weeks getting things wrapped up (today expecially has been draining...for obvious reasons), but we're THRILLED that people are playing and enjoying the game. You ask the team and they'll all agree that post-release is where the real fun is, so I can't wait to see where the road leads us next!!! :)

37 Replies 88,871 Views

Building a Harbors isn't like building a resource...the beach tile needs to be adjacent to your city, so having beach in your sphere of influence wouldn't be enough :( Can you build a harbor if your city expands out to the beach? note: I couldn't open that save file for some reason, so sorry if any speculation on the layout of the map (and your city being too far form the beach) is wrong.

2 Replies 1,734 Views