[quote] I've got the Pirated Gold Version right now, had it since last year. [/quote] I can only imagine the unplayable craptitude of such a build ;) Even 6months ago seems like ages in game-disign time.
ScottTykoski
Got these in for both goodie huts and quests, different glows based on spawn levels (you should see these in the new screenshots being posted). Next build you get will be much easier to read from the 3d map.
ANNATAR!!! Here's you friggin proof.. http://dl.dropbox.com/u/6311359/Mobile%20Photo%20Aug%205%2C%202010%204%2027%2033%20PM.jpg ..I'm holding the LE edition. I'm swimming in your jealousy [e digicons]:D[/e] [e digicons]*_*[/e]
[quote]Pic or it didn't happen?[/quote] Where's the trust gone, Anny?! :( Oh, and yeah, still lots of UI stuff to come!!!
Just got to hold the final version of the boxes....the LE box is NUTS (5-6 inches WIDE...we could have put in a elemental coffee mug or something), and even the regular box is pretty damn slick. Very exciting! :D
A quick hint with placing land tiles: hold SHIFT and click to have it ignore the autogeneration of cliff tiles. Cliff automation needs to be the default, cause otherwise it's a huge pain to place them, but there are several times where just placing 1 simple land tile is necessary.
The black screen is a data-loading issue. If all your data is loaded, it'll start instantly...we need a better buffer there so poeple dont think the game has hung.
I played some Mario Galaxy 2 :) Up to 106 stars!!! Woohoo!!!
The last two weeks have definaly been a blur ;) Yesterday we all took a break, now we're back in to push out Beta 4, then it's back to resting for a bit. I want to say the dev team averaged around 180-200 hours in the last two weeks, so nobody can say we were slacking! Lots of that what wrapping up specifics for the Gold master (cutscenes, campaign, etc), but you'll be seeing alot of that work in Beta 4! We'll keep ya posted!
I'm going to bask in these positive energies a bit to try and get a second wind :) Thanks guys!
Gah...that makes 100% no sense :( We're on it!
[quote]I kinda don't want them working this late. [/quote] Too bad, we're still here ;)
We have time put aside once the game is gold...'till then, a trailer would just use up valuable 'make game good' time ;)
Also, can you post the system specs listed at the top of your Debug.err file? (my games/elemental) Thanks!
Great stuff! Thanks blaze!!!
Enjoy!!!!! :D
Sooooo close :) We'll keep ya posted!
[quote] The difference between disk and release will be more fixes, balance, and polish, not features.[/quote] You'd be suprised ;) We're going to work our asses off (after a few days recouperation) to make sure that the beta testers feel 1.0 is a major improvement....otherwise, it'll just feel like another step in the beta processs, and that's not what we want to build up to :(
All I can hope is that I came off as brad's 'yes' man...I felt like all I could do was agree :) We'll have to do these more, mostly in post production when the weight of gold is off our chests :(
[quote]I would expect it si because they have been given a lot of good ideas that simply can't make release.[/quote] We've adopted an old Bungie rule of '30 Seconds of Fun', where a great game is one where there are all these '1 seconds of fun' that you do over and over throughout the course of a game. From the amazing beta participation, I'd saw have around 200 'seconds of fun' that you guys have suggested, several of which are already planned out for post-release updates, but t
Yeah, I'm not sure how/if crazedrobot is playing the latest version, but it shouldn't be out in the wild yet. We'll let you guys know the moment it hits Impulse. :)
[quote]Yes but who's playing with boogie's build?[/quote] :O
Can you post your system specs from the top of your my games/elemental/debug.err file? That sounds like you dont have a shader 2 compatable card....
lol Indeed :) Good catch.
[quote]Perhaps we could get some reward/milestone type structures here, too? You have eleventybillion children, you have earned a Boudoir!! Your people love you to pieces and want to erect a statue of you, which of your cities shall be graced with your eternal marble presence?[/quote] I think we had this planned, but I REALLY like this. THe other week I was watching an 'Actraiser' playthr