ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

[quote] I've got the Pirated Gold Version right now, had it since last year. [/quote] I can only imagine the unplayable craptitude of such a build ;) Even 6months ago seems like ages in game-disign time.

96 Replies 199,740 Views

ANNATAR!!! Here's you friggin proof.. http://dl.dropbox.com/u/6311359/Mobile%20Photo%20Aug%205%2C%202010%204%2027%2033%20PM.jpg ..I'm holding the LE edition. I'm swimming in your jealousy [e digicons]:D[/e] [e digicons]*_*[/e]

72 Replies 124,329 Views

Just got to hold the final version of the boxes....the LE box is NUTS (5-6 inches WIDE...we could have put in a elemental coffee mug or something), and even the regular box is pretty damn slick. Very exciting! :D

72 Replies 124,329 Views

A quick hint with placing land tiles: hold SHIFT and click to have it ignore the autogeneration of cliff tiles. Cliff automation needs to be the default, cause otherwise it's a huge pain to place them, but there are several times where just placing 1 simple land tile is necessary.

17 Replies 69,325 Views

The last two weeks have definaly been a blur ;) Yesterday we all took a break, now we're back in to push out Beta 4, then it's back to resting for a bit. I want to say the dev team averaged around 180-200 hours in the last two weeks, so nobody can say we were slacking! Lots of that what wrapping up specifics for the Gold master (cutscenes, campaign, etc), but you'll be seeing alot of that work in Beta 4! We'll keep ya posted!

16 Replies 4,859 Views

[quote] The difference between disk and release will be more fixes, balance, and polish, not features.[/quote] You'd be suprised ;) We're going to work our asses off (after a few days recouperation) to make sure that the beta testers feel 1.0 is a major improvement....otherwise, it'll just feel like another step in the beta processs, and that's not what we want to build up to :(

39 Replies 132,390 Views

[quote]I would expect it si because they have been given a lot of good ideas that simply can't make release.[/quote] We've adopted an old Bungie rule of '30 Seconds of Fun', where a great game is one where there are all these '1 seconds of fun' that you do over and over throughout the course of a game. From the amazing beta participation, I'd saw have around 200 'seconds of fun' that you guys have suggested, several of which are already planned out for post-release updates, but t

39 Replies 132,390 Views

[quote]Perhaps we could get some reward/milestone type structures here, too? You have eleventybillion children, you have earned a Boudoir!! Your people love you to pieces and want to erect a statue of you, which of your cities shall be graced with your eternal marble presence?[/quote] I think we had this planned, but I REALLY like this. THe other week I was watching an 'Actraiser' playthr

46 Replies 24,934 Views