ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

[quote]Instead PC gamer quotes Brad as saying "we think it's finished and if you don't like it, don't buy our games."[/quote] Yeah, that's the one :) Basically, there were around 4 pages of back and forth between Brad and a few others ('Ben' is the only name I remember) talking about the stae ot the game. MANY complaints, about everything from non-intuitive UI, design choices, and technical issues. this turned into "the game was not ready for release" and then the phrase "pre

114 Replies 395,387 Views

[quote]Honestly, after playing version 1.05, there were very few problems left[/quote] The technical issues I'm seeing... - PC Gamer mentons a 'white screen' issue with tactical battles, which i think we have a machine reproducing internally (which is half the battle, sometimes) - I know people with 64bit Win7 (and an ati card?) are experiencing issues, which we do have reproducing here - late game hangs and crashes, which we're tackling as we go So defi

114 Replies 395,387 Views

Gah, not a good way to start the morning :( http://www.gamersbillofrights.com/ It's still around ;) But yeah, I need to surf the webs to see what major issues are out there. GC2 had a bug where it would overheat video cards due to the lack of a framerate cap...we dodged that bullet this time, but it looks like there were others waiting behind it :( edti: astrobia beat be to the link :)

114 Replies 395,387 Views

[quote]I couldn't get past the barrier. I restarted the campaign after this update, and what happened? This time the camp to them critters I was to kill (after the docks) didn't "spawn" so I couldn't continue![/quote] Strange, we're not seeing this...can you send a campaign save to [email protected] so I can determine what's going wrong. Thanks!

38 Replies 35,355 Views

Bug-ish...empires weren't getting their tech tree set properly, so at 1am the call was made to just remove their option for now, then properly test the fix after some sleep :) Will be re-enabled in the next update.

2 Replies 1,730 Views

:O Did I just called out? There'll be time for a post-mortem after some sleep ;) but around 3 weeks ago, I found myself accidentaly playing the game when I should be working, which has always been my personal metric for a game being 'good'. If a game can be fun to us, where all the mystery and wonder is striped, then I'm feeling pretty good about it.

5 Replies 8,888 Views

Working on getting a few more tutorial-esque bits into the campaign as we speak, using your guys' feedback as my metric for what to hit the hardest (being so close to the project, we totally overlooked things like 'camera controls' and 'unit movement')...sorry about that :( Hopefully this next pass will help ease people into the gameplay better ;)

43 Replies 33,572 Views

RudobiY: You may want to try giving your drivers a quick update. They look to be from January of this year, and some changes between their current codebase and what we're expecting may be causing issues. With luck that'll solve (or at least minimize) the problems.

5 Replies 1,924 Views

[quote]My crashing issues stopped when I disabled auto save. Don't know if that helps troubleshooting or not.[/quote] Sure does...I've passed that clue onto the team. Thanks for the clue!

22 Replies 115,996 Views

[quote] In Elemental, zoomed in, I don't know what I'm looking at. Are those trees? Is that a rock or a pouch I can get goodies from?[/quote] This was a major gripe from Q/A and was fixed for Gold :) Quests and goodie huts are now very distinguishable on the main map (without looking too gamey...they actually add to the feel of the game, I think).

30 Replies 25,985 Views

[quote]Has anybody else noticed themselves enjoying the graphics/artwork of this game more and more over time?[/quote] Yeah, a few tweaks that we've gotten in this last month have pushed me into the realm of 'pride' in the visual style. Somethign different is always a risk, but luckilly it paid off (IMHO).

30 Replies 25,985 Views

[quote]Two. Dark Avatar and then Twilight of the Arnor. Both so game changing that make the idea of playing vanilla Gal Civ II unthinkable (for those of us who liked them).[/quote] IMHO, you could almost have counted the v2.0 build as a free expansion. If I remember correctly, there was a pretty nice list of features in that one...I remember being really proud of what we had crammed into it :) Hopefully Elemental will have many such updates as well. :)

26 Replies 102,653 Views

I would bask in this great thread longer but I have campaign tweaks to make :) Thanks for the support and kind words, guys! Very much appreciated!

26 Replies 102,653 Views

[quote]Boogie, how time-consuming is it to produce one of those? [/quote] That one, from start to finish, was around 25 work hours on my end (8 hrs one day, 17 the next) and whatever hours Mason put in (our music/sfx guru). The original idea was a timeline of turns, starting at turn one and building up as the key turning points were spelled out, but it wasn't to be in the time allowed ;) Anyways, I'm going to try and squeeze more time in for a super-awesome trailer once the

24 Replies 15,590 Views

Yeah, I would have loved to give that trailer more...well...love. :( But every hour that we put into that sort of thing is currently coming straight off the game's development (we're not big enough to have a full time video guy doing these sorts of things) so I'd rather save the kick-assery for post Gold and have a better game for you guys on the 24th :) So, while on the subject, what would be your DREAM Elemental trailer?

24 Replies 15,590 Views