Thanks for all the debug.err files and specs, guys...this is obviously one of the big ones, so we're on the case ;)
ScottTykoski
We've cobbled together a machine internally that repro's this bug pretty consitently, so that's the first step towards fixing it :) I'll keep you updated on the progress!
[quote]Instead PC gamer quotes Brad as saying "we think it's finished and if you don't like it, don't buy our games."[/quote] Yeah, that's the one :) Basically, there were around 4 pages of back and forth between Brad and a few others ('Ben' is the only name I remember) talking about the stae ot the game. MANY complaints, about everything from non-intuitive UI, design choices, and technical issues. this turned into "the game was not ready for release" and then the phrase "pre
[quote]Honestly, after playing version 1.05, there were very few problems left[/quote] The technical issues I'm seeing... - PC Gamer mentons a 'white screen' issue with tactical battles, which i think we have a machine reproducing internally (which is half the battle, sometimes) - I know people with 64bit Win7 (and an ati card?) are experiencing issues, which we do have reproducing here - late game hangs and crashes, which we're tackling as we go So defi
Gah, not a good way to start the morning :( http://www.gamersbillofrights.com/ It's still around ;) But yeah, I need to surf the webs to see what major issues are out there. GC2 had a bug where it would overheat video cards due to the lack of a framerate cap...we dodged that bullet this time, but it looks like there were others waiting behind it :( edti: astrobia beat be to the link :)
[quote]I couldn't get past the barrier. I restarted the campaign after this update, and what happened? This time the camp to them critters I was to kill (after the docks) didn't "spawn" so I couldn't continue![/quote] Strange, we're not seeing this...can you send a campaign save to [email protected] so I can determine what's going wrong. Thanks!
Bug-ish...empires weren't getting their tech tree set properly, so at 1am the call was made to just remove their option for now, then properly test the fix after some sleep :) Will be re-enabled in the next update.
:O Did I just called out? There'll be time for a post-mortem after some sleep ;) but around 3 weeks ago, I found myself accidentaly playing the game when I should be working, which has always been my personal metric for a game being 'good'. If a game can be fun to us, where all the mystery and wonder is striped, then I'm feeling pretty good about it.
Working on getting a few more tutorial-esque bits into the campaign as we speak, using your guys' feedback as my metric for what to hit the hardest (being so close to the project, we totally overlooked things like 'camera controls' and 'unit movement')...sorry about that :( Hopefully this next pass will help ease people into the gameplay better ;)
RudobiY: You may want to try giving your drivers a quick update. They look to be from January of this year, and some changes between their current codebase and what we're expecting may be causing issues. With luck that'll solve (or at least minimize) the problems.
What's going on here [e digicons]8C[/e]
There's an option "Clip Cursor in Fullscreen" that will fix this. We all run duel monitor in the office, so it was one of the first options we hooked up ;)
Horray! Gotta love the easy fixes ;) Good luck with the game!
matteau: I would suggest updating your video drivers... Driver Date: 7 / 13 / 2009 21 : 41 : 53 ...means your display drivers are over a year old, so that would be a good first place to start. :) <s
[quote]My crashing issues stopped when I disabled auto save. Don't know if that helps troubleshooting or not.[/quote] Sure does...I've passed that clue onto the team. Thanks for the clue!
[quote]you sure about this? can you link an official thought on it?[/quote] There will be a patch tomorrow - and read the SD badge, baby...official enough for you? [e digicons]:andrew:[/e]
Thanks Xan...we'e working eagerly on the Day0 path still, so any good vibes we encounter are appreciated (as well as constructive feedback)!
[quote]I wish arrows keys could be used to pan the camera[/quote] Shift+arrow keys to pan, Ctrl+arrow keys to rotate :) Just implemented last Wedensday, so appologies for lack of formal documentation on that one.
Hey Das, glad you enjoyed your hour 50 :) And thanks for the feedback....we're compiling a monster todo list, so all critiques and ideas (and crash logs, if you have them) are welcome.
[quote] In Elemental, zoomed in, I don't know what I'm looking at. Are those trees? Is that a rock or a pouch I can get goodies from?[/quote] This was a major gripe from Q/A and was fixed for Gold :) Quests and goodie huts are now very distinguishable on the main map (without looking too gamey...they actually add to the feel of the game, I think).
[quote]Has anybody else noticed themselves enjoying the graphics/artwork of this game more and more over time?[/quote] Yeah, a few tweaks that we've gotten in this last month have pushed me into the realm of 'pride' in the visual style. Somethign different is always a risk, but luckilly it paid off (IMHO).
[quote]Two. Dark Avatar and then Twilight of the Arnor. Both so game changing that make the idea of playing vanilla Gal Civ II unthinkable (for those of us who liked them).[/quote] IMHO, you could almost have counted the v2.0 build as a free expansion. If I remember correctly, there was a pretty nice list of features in that one...I remember being really proud of what we had crammed into it :) Hopefully Elemental will have many such updates as well. :)
I would bask in this great thread longer but I have campaign tweaks to make :) Thanks for the support and kind words, guys! Very much appreciated!
[quote]Boogie, how time-consuming is it to produce one of those? [/quote] That one, from start to finish, was around 25 work hours on my end (8 hrs one day, 17 the next) and whatever hours Mason put in (our music/sfx guru). The original idea was a timeline of turns, starting at turn one and building up as the key turning points were spelled out, but it wasn't to be in the time allowed ;) Anyways, I'm going to try and squeeze more time in for a super-awesome trailer once the
Yeah, I would have loved to give that trailer more...well...love. :( But every hour that we put into that sort of thing is currently coming straight off the game's development (we're not big enough to have a full time video guy doing these sorts of things) so I'd rather save the kick-assery for post Gold and have a better game for you guys on the 24th :) So, while on the subject, what would be your DREAM Elemental trailer?