ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

So you got those items in a trade? Only the player that built the items can trade them, so when you trade for them, you get the bonus, but can't turn around and trade them to others.

18 Replies 17,657 Views

>>(Regional Setting: Finnish) There have been other parts of the game that get unhappy when the regional setting is anything other than English. Could you (just for the sake of narrowing down the problem) change your windows Regional Setting to "English" and see if the lock-up still happens? Thanks! edit: Oh, and thatnks for those suggestions Heegz - that catch of the 800 max vertical res may be the culprit.

8 Replies 15,511 Views

The Expansion Pack will have an Advanced Settings option that will let players tinker and mess with these kinds of settings to their hearts content. In the meentime I'd just ctrl+n until you start a game without that Precursor Mine...though, in my case, I tend to Ctrl+N until I get an Earth WITH that bonus, but to each their own

2 Replies 5,211 Views

Anyone that didn't get the "New Planet" UP Issue to work, can you chime in on what your game settings were? I've tested this in the office, and EVERY TIME it works, so I'm a bit stumped With trade-routes, you can only have a maximum of 10 routes ATM, so if you already had this, then you wouldn't get those extra 2. And I'll look into that "Change Goverment" one and see whats up. Th

4 Replies 6,105 Views

Cikomyr: 1.1 is in a Beta stage right now, so if you're looking for stability I'd wait A bit longer to try it. It sounds like you've had enough problems, so let the other gamers enjoy some crashes for a while

49 Replies 36,813 Views

One of our artists are working on a female portrait to qet into the game. Technicially theres a bald female with horn-things coming out of her head, but...I guess that's not very human-like

6 Replies 11,095 Views

The beta was put up last night in 'patch' format because the IT had left the office for the weekend. When everything is done through StardockCentral activation is less of a sticky issue, but when dealing with individual EXE's it becomes more painful I dont know much about the matter, but your Serial Number should work when the game requests an activation code. Check your game directory, make sure

11 Replies 7,313 Views

I think the real frustrations from the team come from trying to make ONE sandwhich that pleases EVERYONE that walks through the door To see reviews that are positive (as in 'editors choice' positive), yet read complains about the game 'not being done', can be fairly disheartening. Perhaps thats why developers tend to stay away from forums...no matter how hard you try to meet players e

49 Replies 36,813 Views

The team has been working double-time trying to wrap up both the Demo and the 1.1 Beta, but I beleive the Demo just needs a bit of final QA and will make it's way out into the world. There'll be a news item on the main page when this happens

6 Replies 4,482 Views

Alfonse: Yeah, I'm actually suprised what I strong lineup of Strategy games the "Big N" has pushed out. While most of these are for their handhelds (the DS's touch screen and Second display have opened the door for some cool Stratagy titles), they have also pumped out GC strategy games, and I can see the Revolution folowing this trend. Hopefully one of the add-ons for their main controller will be a mouse, though...I can't imagine pointing that wand at the TV screen for a m

33 Replies 24,167 Views

Looks likes you've got the 'OK', with only the following stipulations... 1. In the credits, or on the title screen, include the text "Starship graphics designed using Galactic Civilizations 2 (www.GalCiv2.com) with the permission of Stardock Inc. (www.stardock.com)" 2. Remove the ships if the game is ever released commercially. 3. When the game is done, you ABSOLUTLY MUST....send us a link so we can see how the game turned out <img src="http://images.stardock.com/

18 Replies 6,784 Views

Hey Serrpyc! Ah yes, the joys of copyright. We're looking into this issues now, since there are legal ties to the content in the game. Basic opinion is that this should be fine, as long are theres a disclaimer ("ships made in GC2, with permission by Stardock" blah blah blah) and it's a non-commercial product, but we'll have to make 100% sure there will be no legal remifications for us (aka. "Oh, you've let this person use your art, now EVERYONE can-without permission") which wouldn't

18 Replies 6,784 Views

This currently isn't an option...trade routes are always between the planet that built the freighter and the planet it lands on...but the ability to change this info could probably be added to the trade-route screen in an update. Sorry! edit: wow, guess this window has been open for a while...i'll have to learn to hit "refresh" on empty posts before responding <img src="http://images.stardock.com/

9 Replies 12,611 Views

Also, may I add, as a regular viewer of these forums, that properly identifying bugs vs. feature requests vs. gameplay tweaks helps us quickly sort out the stuff that NEEDS to be fixed, opposed to the stuff that would be nice to fix. That's all I'll say...back to fixing bugs (read: the legitimate kind)

11 Replies 9,805 Views

I'm going to chime in here as un-defensively as possible, but forgive me if by bias creeps in occasionally I know that GC1 got some criticism from some players (as well as some reviewers) for being 'soul-less'. In many of the GalCiv2 reviews I've read, the reviewer has said something like '...GalCiv2 has that extra SOMETHING that makes a good game into something more.', so I figured we had fix

64 Replies 41,380 Views

We have alot of these on our list under "Advance Options", where we'll be putting a button on the startup screen that REALLY lets the player go crazy with the galaxy and game setup. Keep in mind that, while most of these seem rather easy to implement, the AI has to take these into account when formulating a strategy (ex. the AI right now may assume it has 5000bc to start with, then screw itself by buying too many items). Dunno when it's planned to go in, but it's definatly on our

4 Replies 7,750 Views