ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Ah yes...invasions. The current model is very temporary. I beleive that advantage factor is the combination of your tech level, their tech level, their invasion tactic, your planetsary defenses, and some 'magic numbers' thrown in for fun We will have the final invasions into the game in a few weeks. In the meentime, players will jsut have to pray to the invasion gods to keep their planets safe (and a healthy dose

2 Replies 8,000 Views

Unfortunatly the Debug.err file wipes itself every time you start a game, so you probably don't have the file we're looking for. However, if it does happen again, just go to your game directory and send the 'debug.err' file over to me and we'll do our best to squish the bug properly

10 Replies 14,985 Views

If you could remove everything that would meen that the screen wasn't physically hung...something was just stealing focus. Could you send me your debug.err files after a game in which this happens ( [email protected] )? I've never seen this before, but we obviously need to get it fixed. Did this just start happening with this new build?

10 Replies 14,985 Views

jmgarth & civ3fan: When you guys are getting crashes and weirdness on the United Planets window, what race are you playing as, and are all the races in the game discovered? You should definatly be seeing what item they vote for, so if this happens again could you take a screenshot and email it to [email protected] ? And if it crashes, can you make a not of what U.P. Law was being voted on and let me know when it crashed? Thanks guys! <

149 Replies 110,609 Views

Is this because that ship is damaged, or is it possible another damaged ship is in the area and the sound is playing for that ship? If this isn't the case, and you can get a reproducable save game file, could you send it to [email protected] ? Thanks!

6 Replies 3,925 Views

Was the screen locked up, or could you still add/remove stuff from the ship, rotate the ship, ect? Also, does this happen after you try and save a design? Or is this just trying to leave without saving changes?

10 Replies 14,985 Views

Added to our suggestion list. I definatly agree that a slider would be ideal...and perhaps even have one for the zoom-out level, so if you have a monster PC and play on gigantic, you can zoom out and see the whole galaxy at once.

6 Replies 4,882 Views

1. We can definatly tweak the settings on the "ability bonuses" you can pick for a custom race, but redoing the system probably won't be doable with the project time remaining Please feel free to point out some of the abilities you'd like to see cheapened/altered/pumped up, and we can review it and see if they would work better 2. Unfourtunatly the AI is never gett

4 Replies 4,090 Views

Hmm...Alot of the issues you listed are techicially UI design issues, which I can't see making the game much more fun, just easier to play/control. Do you have any suggestions for the game itself? Basic, fundamental tweaks that you'd like to see that you feel will up the fun factor (I'm personally having a blast with what's there, but I'm slightly biased )

13 Replies 13,692 Views

If I have time I'd REALLY like to get different levels of anomaly into the game. Where the first survey ship can only explore the first level of anomaly, but later survey modules allow you to survey the higher levels. But this may be a pipe dream with our "feature-complete" deadline coming up fast

8 Replies 6,442 Views

I don't see why that couldn't be an option on the "deomestic governors" screen... X- Hide Older Improvements in Build List ...That would just be on by default. Or we can just make the new improvements flat-out cheaper to build.

7 Replies 5,601 Views

The purpose of specalizing your starbases is mroe for the AI than for the player...this way, a race can tell what the purpose of a starbase, and it's possible threat is, but somply looking at it's type. With old starbases, It may have been fun to build up a trade starbase then suddenly convert it to a Terror Star, but that sort of cheese will hopefully be stomped out with this new system But yeah, my strategy hasn't change

10 Replies 9,651 Views

I have to say, while I didn't like how strong those bastards were in the first game, I do need more cannon fodder for my army. I'm sure minor races will quench some of my thirst for blood, but it'll feel good to stick it to a monster from time to time And I agree...space monsters guarding planets, anomalies, and resources would be a cool thing. Now if we can squeeze in time to code it <img src="smiles/Cryin

42 Replies 19,723 Views

Whan you've equiped a starbase with Attack and Defense assist modules, any ships within that SB's range (click on the starbase to see this) will get the bonuses to it's attack and defense values. So if you have a scout with no weaponry in the range of a military starbase with a beam attack assist of 3pts, and a armor defense assist of 6 pts, that Scout will now have 3 beam atttack pts, and 6 armor defense pts. Or, at least that's how it SHOULD work. Let us know if you fi

2 Replies 6,500 Views