Littleboy

Littleboy

Joined Member # 99
0 Posts 16 Replies 1,901 Reputation

60 for the CPU isn't that hot. My current one idles around 55C (Core2 Duo E8400 @ 3GHz). As for your graphic card, it really depends on the maker and model. The latest ATI cards get around 85-90C when in heavy use and they do just fine. There might indeed be a problem with the engine in that it always draw the full GPU power even when "idle" (although I haven't seen that behavior myself), but if it makes CPU and GPU run dangerously high in temperature, this might show a proble

18 Replies 71,693 Views

Sorry, I wasn't clear enough. ActiveX controls load just fine and work as required, but there are some Windows 7 specific bugs with visibility. You can download an archive with a few examples here . If you try ActiveXBugExample.dxpack, you can see a problem with ActiveX controls in a layer showing through when dragged. This is happening on XP, Vista & 7. ActiveX clone is

189 Replies 641,304 Views

This only applies to ObjectDock Plus, not to the free version. If you paid for the plus version and do not see it in the Misc folder, then you need to register it in Stardock Central (don't remember the exact place it is in the options, but there should be a dropdown with ObjectDock Plus, CursorXP, Aquarium Desktop and a few other applications. Select ObjectDock Plus, copy&paste your serial number (you can get it from Impulse or from the email with all your registrations) and clic

76 Replies 139,758 Views

DesktopX: works mostly ok (apart from new ActiveX visibility issues, who would have thought? [e digicons]XO[/e] ) BootSkin: not tried, probably doesn't work and IIRC the boot animation is in a signed dll, so SD will have to find a way to work around that, if at all possible CursorFX: working fine DeskScapes: apparently it's working for some people by using the Vista Dreamscene dlls, not tried Fences: working fine IconDeveloper: wo

8 Replies 36,244 Views

The batch update to add the registration to all accounts is probably still running and so it doesn't show up for everybody yet. If it's not there tomorrow then it's something else [e digicons]>_>[/e] and you should send an email to support so they can check your account.

36 Replies 14,023 Views

[quote]Try deleting a big file from a USB Drive with a Right Click then delete[/quote] Shift+Suppr works too. Preferably on a folder with a lot of small files so you have the time to see the UI.

94 Replies 71,016 Views

[quote]As I say, this my be implementable without Stardock support, but I think we'd want to get some reassurances from Stardock about the direction of DX before anyone spends too much time on this[/quote] Oops, why did nobody told me about this ? [e digicons]O:)[/e] I have my own set of templates and helper code along with a custom parser/preprocessor to go with them (to get #define/#include, script merging and stuff like that - see reply #3<

189 Replies 641,304 Views

Impulse uses HTTP&HTTPS connections, so it's strange that it cannot download (do they use a proxy and have rules specifically for Impulse?). I would contact [email protected] to see if there is a way to make it work. As a workaround, if you really need to update the game and cannot wait for support's answer, you can go to http://anywhere.impulsedriven.com/ , enter your Impulse username/pas

12 Replies 467 Views

[quote]Also, the keyboard shortcut for select all (ctrl+A) does not work in the Script Editor[/quote] There are people still using the script editor? [e digicons]:waaaa:[/e] It doesn't have any debugging facility integrated so I find it pretty much useless for any script bigger than 20 lines. All my scripts are external, that way I can actually attach a debugger and look at object values / place breakpoints. Now if only I could do the same for internal scripts... I'm cur

189 Replies 641,304 Views

Having foreign language forums could be a good thing (as long as it clearly shows that there won't be any kind of support other than from other users). I think most people tend to try to write in English when posting in the main forums, even if they can't write it well (or worse using online translation). I personally won't think about posting in my first language in anything else than a specific forum as it would feel out of place. Because of that some people might not even try to post

19 Replies 32,141 Views

And they were busy working on it until very late last night. Between updating the release notes and taking a well deserved nap, I think they deserve the later [e digicons]|-O[/e]

16 Replies 7,197 Views

There might be either a different folder defined for output (you can have a folder for intermediate files like the one on your list and for compiled & related files). You can check that by right-clicking the project root in the project tree and selecting Properties. Then in the first screen (General), there is "Output Directory" and "Intermediate Directory". The former is where you want to look for the compiled dll. If it's not there and VS doesn't give you any warnings or error, the

4 Replies 9,905 Views

Is that with Visual Studio Express? All those files are just intermediate files created by the compiler. If there is no error during compilation/linking, there should be a .dll in the output folder (which might be different from the intermediate folder, check the project settings!). If you are just starting with Win32/C++ development, I encourage you to dive into the Visual Studio Express documentation. There some nice articles there that explains the basic Visual Studio architecture

4 Replies 9,905 Views

There is nothing new about the SDK and AFAIK no release date has been set yet. And with Windows7 just around the corner and a ton of programs to update/test, there isn't much hope to have a release in the near future IMO. Now, if you're really motivated, there are two options: You are an expert in DirectX and know how to program in C/C++. If you have a portfolio or a few 3D programs to show, you can contact Stardock (I don't know who exactly is handling this thing,

13 Replies 43,754 Views

The first "game" I played was a custom-written game on a Goupil computer. It was a very basic cat&mouse game. You controlled the mouse (a square of pixels) and had to get away from the cat (a bigger square of pixels) and eat as much cheese as possible (a huge square of pixels...). It ran on that thing . We still have one of those somewhere at my parent's home (and last time I tried to boot it - from a 5¼ floppy - it was stil

255 Replies 658,869 Views

Scripting Command line support to build gadgets/widgets from a dxpack and a config file [1] Integrated support for script components (with event handling), so we can receive script events from a DestopX script [2] Better ActiveX controls Password mode for the edit box without having to use a custom font Expose and document more properties (some useful ones are already available b

189 Replies 641,304 Views

MS dreamscene files are simple video files (usually wmv). Dreams are either one or more video files (plus a xml file for triggered dreams) or a pair of dlls (for dynamic dreams). Dream files are "encrypted" so you cannot edit them directly. What you can do though is get the extracted video file, modify it and then create a new .dream file from it (or just use the video file through DreamScene if you have Vista Ultimate). Here is how to do it: Apply the drea

4 Replies 13,225 Views

[quote]1) When will IconX be avilable for Vista?[/quote] IconX development has been discontinued. It's no longer available to new subscribers of Object Desktop (but people who bought a subscription when it was available will still get access to it). [quote]2) Is there anyway to get IconX to work for Vista?[/quote] Installation is blocked on Vista when using Impulse (don't know if it works with SDC). There is no way that I know of to make it work properly if you manage

2 Replies 5,280 Views