Awesome!
Frogboy
What I've found, so far, is that there are cases where the AI can basically die. It seems, I think, to have something to do with food and is a relatively new issue.
Yea, I avoid any Turtledove series at this point. So far in 2023, it's been a bust for a great book. Last couple years were pretty good (for me). Some of my favorites have included: 2015: First 15 lives of Harry August, Mind's Eye, Seveneves 2016: Daemon, Dawn of the Singularity 2017: Brandon Sanders books, Children of Time, We are Legion, For we are many, All these worlds, 2018: Saxon Stories series 2020: Murderbot s
I think a more apt comparison would be StarCraft I to StarCraft II. When SC2 first came out, a lot of people were expecting a lot more "innovation" but that really didn't happen until later since, really, the goal of SC2 (wings of liberty) was really to bring the game to a whole new engine. Sins II is a whole new game. Written from scratch to be a core neutral, 64-bit game. Unlike Sins I which was essentially frozen based on its 32-bit, single threaded engine (pretty amazi
Ok. I just finished book 10 of Safehold. I...am not happy. First, it doesn't progress very far. Second, the books become quite a slog. Third, it's been 4 years since the last book was written so who knows how many years it'll take just to get Safehold back to to space since they're still basically preindustrial. I really liked the first couple books and they indeed got me hooked enough that I was able to pull myself away from working for a few days
I had the IT team change robots.txt of the stardock forums so that I can use chatgpt to do analysis of Paul’s posts. That’s how valuable im finding his insights.
So far, 2023 has been a bit of a bust in terms of finding a good book. Will check out Safehold.
Thanks. I'll take a look at them.
[quote who="Publius of NV" reply="1" id="3895138"] Is there a way to see when my treaties are going to expire with the various civs? If so I haven't located it. Nice to have? I would really like to see this. As far as I know, the way it is now, you have to carefully watch the notifications and/or periodically check the other civ's opinion of you (at least for open borders). [/quote] Agree. We need this somewh
[quote who="PaulLach" reply="5" id="3894174"] Quoting Frogboy, reply 4 ah ok. So essentially there's a disconnect between what is visually conveyed as visible vs. what is not. Bingo! [/quote] And this is why I told you computers are a fad. This
ah ok. So essentially there's a disconnect between what is visually conveyed as visible vs. what is not.
Weird, yea we will need to take care of this.
I'm having a hard time understanding. This sounds like a fog of war issue? Can you dumb it down to my level? ;)
Fixed in today's update.
More. Not all. :) Namely, the Commander ships of the race I was playing. ;)
New insider build now up. Should fix this.
I just got an update from the team on this. There is some weird issue causing, late game, the AI not to eject ships from their shipyards. It's pretty bizarre. But they think they have a fix and would go out today.
For now, go to options and turn on fast moves and fast battles. It might help.
Yea, we have a fix for this. Sorry!
It won’t break a saved game. You’d need a new game.
That’s what we’re doin. ;)
Merge errors are the devil!
Nice catch. Thank you! Fixed internally.
I don't have an immediate answer to this. I'm noodling a solution though.
Yea, it's on the list. Super annoying. Thanks for your patience! We will get to it soon.