Frogboy

Frogboy

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1,342 Posts 4,661 Replies 103,643 Reputation

Our game is in pre-beta. I have no doubt there will be people having issues with DirectX 12 for sometime as the drivers improve. My dev box uses a Geforce 970. It runs fine with DirectX 12. [quote] All I am saying is that, you need to think about what you created and why, and be in touch with that.. Stuff NVIDIA man! But you need to let people who have NVIDIA's know now that they will not experience the games intended purpose.. People are treating you

11 Replies 68,281 Views

I'm not suggesting anything other than the DirectX 12 APIs that make use of Aync compute have issues on the public drivers of Nvidia but we think they might have it working in a private driver. How Nvidia implemented the API behind the scenes is not our concern.

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There are a number of pretty big inconveniences like this remaining. Here are 4 high on our list: 1. You get very little information regarding a selected army or group of units. 2. You get no feedback when you order more units to be built. 3. Selecrting multple production buildings and ordering them to produce only orders the first in the list to produce. 4. You can't queue up orders to a building while it's under construction. These may

13 Replies 51,731 Views

[quote] I am not sure they are familiar with shaders.... Or, if they know what difference it makes.[/quote] The developer in question is the one who designed Microsoft's shader language while he was employed at Microsoft. You will find no developer that knows more about shaders than Dan. The current Nvidia DirectX 12 drivers (the December ones) have problems with Async compute. We have a private driver that appears to add

11 Replies 68,281 Views

Thanks for your post. We are definitely exploring different ways we can display more information like this when zoomed out. For 1.0, we are probably going to stick with a limited zoom out like we currently have. However, post-release, this is an area we want to explore a lot more deeply.

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This is really outstanding. Your tech tree mockup we discussed in the meetijng. Your mockup was so compelling that we've put a fleshed out tech tree on our roadmap. It won't make it in for 1.0 but almost certainly in an update.

9 Replies 1,817 Views

I love this kind of feedback and let me assure you, we take it very very serious. We often print out posts like this and discuss them, at length, in our conference room when looking at what we can and can't do in our schedule. Thank you for taking the time to do this.

11 Replies 8,350 Views

In the long run, we intend for Ashes to be highly moddable. Imagine a future where we have animation in and someone can add imperial walkers or something to the game as a mod.

26 Replies 126,478 Views