Personally, I would like to see minor races be handled more distinctly than major races than what we've done in the past. That is, a minor race is basically a super colony world (if they're in your territory) that has lore and potential quest related content around them.
Frogboy
We don't have toolsets for ourselves. Modding is a matter of using XML. Nowadays, it's not that hard to do. Just get Visual Studio code and make your own XML. If someone has a mod that they think would be cool as an example I might be open to taking a stab at it to show how it's done.
Use this thread to show off ideas for ship designs. <img class="w-full select-none rounded-xl z-10 rendering-cont
Use this thread to post alien images to share with others for modding purposes. <img class="w-full select-none rounded-xl z-1
AI can make some fantastic wallpapers on the fly. We've been experimenting adding this to our software. Here's some examples: <img class="w-full select-none rounded-xl z-10 rendering-contrast cursor-default self-start justify-self-center false false false false false" src="https://cdn.midjourney.com/269f048b-32d7-44fb-8427-83443fbb30e8/grid_0.png" alt="Powerpoint texture background for a Bronze age history pres
The Tech keeps getting better and better. Here's a few recent AI generated pieces of art. <img class="w-full select-none rounded-xl z-10 rendering-contrast cursor-default self-start justify-self-center false false false false false" src="https://cdn.midjourney.com/55cb0315-924f-4ff8-b8a4-830a279f6cb6/grid_0.png" alt="fantasy wallpaper background for the game, "Gods of Elemental", exotic background,
We had a Tywom and a Drengin.
This is a GalCiv IV After Action Report (AAR). The goal here is to play the game thoroughly and then share thoughts on what things we can make better, what AI changes we might want to do and share with players some insider knowledge on how we go about iterating on gameplay. Part 1: The Setup For this I'm going to create my own civilization. <img src="https://cdn.stardock.us/forums/0/0/1/d01b8a63-9b56-4806-8c24-8a6a162cb7a8.png" width="512" height
I know the team is reviewing the save. Stuck turns aren’t a single cause in a very, very multithreaded game engine.
I thought I was answering a lot of them. We do have people who summarize what's been said and it ends up as a Jira task to implement. Unless it's from that Werewolf guy of course. Screw that guy! ;)
[quote who="peterh1979" reply="7" id="3875376"] Quoting Frogboy, reply 6 The ships themselves don't have models. They are assembled from their parts. Ok same question though, will they get a visual upgrade? Thanks for the response. [/q
Thanks. Will check it out.
Can you post a link to your save game? I’ll take a look.
The ships themselves don't have models. They are assembled from their parts.
YOu're not loading them onto ships?
One of the things this Winter we're doing is updating the graphics of GalCiv IV in lots of various ways. One upcoming update to GalCiv IV will be a revision to all the planetary improvements. For example: [New research building] With 4K and 1440p becoming more common we really needed to up the game. We will also be up
Ok so here is what I did: The Yor can now increase population by building their own cities.
[quote who="pandreor" reply="25" id="3874078"] Quoting Frogboy, reply 23 The Yor have their own special pop cap. But there are techs thst are supposed to increase it. Oh! I had really no idea what was going on with Yor population mechanics, since I started playing them these
So in this case, try elimianting the unavailable true part.