Frogboy

Frogboy

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Over time, they'll get rarer and rarer. But we need to put the entire ranking system through its paces during beta. We've even considered having bots play bots to help test it (and in fact, we probably will do this). In the long run, we would like to allow modders to be able to script their own AI personalities and have them compete as well.

4 Replies 18,552 Views

[quote who="NatsWright" reply="120" id="3618772"] youve hit the nail on the head there!! Played with a friend at the weekend and the game just doesn't flow with th clumsy zoom setup currently implemented. The game feels sluggish and laggy and it's really easy to loose track of what's going on. We switched bac to supreme commander, forged alliance and the game felt so much easer to manage.. I know ashes is a unique game in its own right, but some insp

131 Replies 670,626 Views

Asad is a painful AI bot. We're going to take painful AI bots out of the ranked system because they are so hard. Why AI bots at all? They're very useful for determining how good different AI levels are (or too good for that matter). As for cheating, soon the server will be what supplies those csvs.

11 Replies 70,906 Views

Update: I did reproduce this. Here's how I did it: I went to the game options and changed my UI scaling from 100% to 80%. Then I played with MSAA on and got the purple UI. However, when I went to DX 11 and played it, it worked and then when I went back to DX 12, it also worked. It's a very weird issue.

18 Replies 116,396 Views

No. For a couple reasons: 1. We need to exercise the underlying ranking system to get the bugs out. 2. While the time before matching will increase as we ship, we do want to have the AI personalities in the ranking system to better tell where they themselves match up. 3. As a practical matter, once you get to a certain level (i.e. if you're good enough) you won't/can't be matched with AI as you will have gotten to good. There were a lo

5 Replies 16,457 Views

[quote who="August7" reply="21" id="3617903"] if you really did listen to feedback you would have known the ui is bad and people said why its bad ,and that factions are not done right and some other things,even if you happen to see them(factions) so different in strategy in which they are not, the art is so for faction units. [/quote] <

32 Replies 207,015 Views

[quote who="tatsujb" reply="115" id="3617773"] I'm glad it'll be configurable. can't wait honestly. also that sentence lacks context. default for what? for both moving the screen and issuing move commands? will the default be the current config or the normal one? [/quote] How it functions now will be the default.

131 Replies 670,626 Views

[quote who="tatsujb" reply="107" id="3617616"] Quoting The_Gear, reply 106 It sounds like you're moving your mouse and/or holding right click too long or perhaps your performance is low and your system is lagging? perharps. don't you think eithe

131 Replies 670,626 Views

I personally have no idea. Obviously if it can be done reasonably easily we'll do it. We've just gotten the SDK on the GOG stuff recently.

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[quote] In Ashes there are a couple really big glaring issues that I think must be resolved by release or folks are going to think this game is buggy, which could really hurt reviews, IMHO. I and others have been faily vocal about them so hopefully they are working to prioritize those issues. The rest of the stuff outlined by the OP, all having some degree of validity, can wait until after release. I don't understand how this development methodology works for Stardock, but it clearly

32 Replies 207,015 Views

[quote] As far as i am concerned, Sins:Rebellion remains superior game to Ashes[/quote] Perhaps. But Sins Rebellion is Sins of a Solar Empire with 5 years of non-stop post-release development, DLC, expansions. We (Stardock/Ironclad) made Sins on $800k, that's less than 1/20th the budget SupCom 1.0 had (let alone FA). At this stage in Sins development, it had a total of 9 ships per faction (including the capital ships). No starbases. No diplom

32 Replies 207,015 Views

[quote who="zingo77" reply="15" id="3617691"] In many posts many people here are saying lots of valid points, start to listen. If you wont, someone else will. Who says someone cant take the oportunity and make Ashes 2 with all the feedback here. Not sure whether youll be happy then and it wont matter you have state of the art oxide engine. Recently Homeworld: Deserts of Kharak was launched. They took the same approach in New colors, it worked. &nbsp

32 Replies 207,015 Views

[quote who="Timmaigh" reply="9" id="3617654"] Thats because they were and so are the factions in Ashes. Shields, energy, minor nuances within unit rosters, cruisers/air built from the same factory as frigates and different set of orbitals dont constitute "fairly different mechanics". Its interesting you can see this in Supcom, but are incapable to see the same with your own game. [/quote] That is a bit of a strawman. I have made

32 Replies 207,015 Views

Thanks for the feedback. Regarding economy: There's a couple maps like Lair of the Turtle that work as you describe. In addition, you have a multi-stage economy: Capture a region with say 3 metal and you get 3 metal. Build extractors on metal and you're up to 6 metal Build an amplifier on the power relay and you're up to 12 metal Cast amplify on the amplifier and you get another boost as well.

5 Replies 14,226 Views

Thanks for the feedback. I can't say I agree with your views. The Substrate and the PHC look pretty visually different and work on fairly different mechanics. I always found the SupCom factions to be essentially the same with just some art differences but that's just me. As for turning Ashes into SupCom:FA, that decision was made long ago. While I like SupCom, we are not interested in Ashes being a remake of it. In particular, the "

32 Replies 207,015 Views

[quote who="MegasAlexander" reply="5" id="3617467"] Quoting The_Gear, reply 4 Steam uses Steam servers, GoG uses GoG servers. I do understand that. But this is actively splitting the game between Steam users and GoG users. I just don't like the idea. For the future I hope that

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I visited Valve this past week to make the case. We are going to follow up this week and see if we can do it. We'd have to do it via email (send special keys) but they see why we want to do this.

88 Replies 41,992 Views