Frogboy

Frogboy

Joined Last seen Member # 1
1,342 Posts 4,661 Replies 103,643 Reputation

Here's a way to think about it: Imagine your graphics card having 10 cores on it (just making up a number). Now, normally, a game will use 1 of those cores really hard. To get more perf, you overclock it so that that 1 core gets boosted further. But ashes will use all 10 cores. Let's say that each core produces 1 unit of heat and that 15 units of heat will cause the card to crash. And let's say that when y

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[quote who="tatsujb" reply="32" id="3620017"] on that perticular one; I'd like to know why not? given that Ashes is just as susceptible to crashes as any other game and why not even say more what with pushing the boundaries of technologies and such. i'd be infuriating for Pro's and beginners alike to lose rank over a crash. I feel like reconnection is a really crucial feature. [/quote] Because not enough people play MP or would benefit versu

56 Replies 86,364 Views

[quote who="Ticktoc" reply="29" id="3619908"] Quoting Frogboy, reply 27 The reason I bring this up is that nearly all the things you mention fall into the "Great to have in the future but would never consider holding up release for them." Balance. Yes. Replays (they're coming but not for 1.

56 Replies 86,364 Views

@Tat Yes. Again: The question isn't whether there are cases in a given game where it spawns lots of threads to accomplish a task in parallel. Multi-threaded programming has been around a long time. It is good that they are doing that. And technically, every thread will, by the OS, go out to a particular core based on the OS scheduler. But a multi-core architecture is a job based system where everything, all the time, is split up amongst the cores all the time. &n

56 Replies 86,364 Views

Greetings! Preliminaries: #1 This is a FOUNDERS FORUM POST. That means we are looking to divulge information to you that isn't generally known or share with you opinions, etc. that are not generally public. #2 Reminder: This forum is covered under your NDA. Where we have our engineering focus on right now: #1 Ascendancy Wars campaign #2 User Interface #3 Army/Meta unit behavior #4 Multiplayer robustness

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@Tat: There are two things we can do to get along better: (1) Don't use your Founders access to spread FUD on other forums (like the PA forums where you actually said that Ashes beta 1 is in worse than than PA pre-alpha - the as a reminder, PA beta didn't include opponents). (2) Don't assume that I'm not already intimately familiar with the code bases of many of these other games. For example, I understand that you truly believe that Supreme Comma

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Re Army centric. That's our goal. :) That said, there's a reason why Brutes come out in groups of 6. It's part of the design such that 1 brute is cannon fodder but 6 can overwhelm. While I understand that some people would prefer to manually handle each brute (have a brute come out every 3 seconds from the factory and take it from there), we'd lose a lot more people from being overwhelmed than we woudl gain from those who prefer such fine control.

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[quote who="TAG_Utter" reply="10" id="3619688"] There can´t be no comparison between PA and Sins of a Solar Empire, PA puts SSE in the pocket. Dont come with DX12 because that means nothing to us Gamers , we want have fun on gameplay with lot options and game DX12 isnt bring nothing then +7k units fight at this moment. For most HardCore RTS gamers thats something , we care the little options on every unit and bui

56 Replies 86,364 Views

[quote who="tatsujb" reply="6" id="3619668"] Quoting Frogboy, reply 2 PA is a fine, 32bit, DirectX 9 era game (OpenGL 3.2 in its case). I wish people would document themselves. not just for FA. for just everything. Yet it seems that the common go-to choice is to assume one&#3

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No it doesn't. Are you seriously trolling? PA is a fine, 32bit, DirectX 9 era game (OpenGL 3.2 in its case). Let's walk through this: 1. PA is on spherical worlds. Its active player base is 350 people online at once. 2. PA does have decnet modding (Legion expansion for instance). 3. Campaign: Does PA have a story driven campaign now? 4. PA's engine is a third generation DirectX 9c/OpenGL 3.2

56 Replies 86,364 Views

[quote who="nurav666" reply="2" id="3619521"] Yeah the DX11 version works just fine. And yeah, since I did a clean install for Win 10, I got the latest drivers from the AMD site. I just wonder if the game would run smoother in the DX12 version. [/quote] It should run better on DX 12 than DX 11.

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Is it working on DX11 for you on Windows 10? Also, have you updated your video drivers on Windows 10 or are you still using the base drivers that came with Windows 10 (which don't really support DX12)?

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If the game is "non-stop" crashing for you you I would recommend making a separate post with as much information about your location, hardware, internet connection. If you look at the stats, I have played a lot of MP games and I've yet to crash since Beta 1 was released (including the game where you and I were in together against a guy who claimed he was "brand new" who proceeded to beat us both).

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[quote who="rdytmire" reply="129" id="3618989"] Re: Camera controls. Conceded. However, the default keys as stand are a nightmare and this company has a long history of sub-standard UIX design. Sorcerer King would have been an all-time classic if they had just quit jerking the UIX around. Same goes for Sins (which I do love)...their empire browser / tree thing actively fights you in big battles ( I could describe exactly how to fix the

131 Replies 670,635 Views