Frogboy

Frogboy

Joined Last seen Member # 1
1,342 Posts 4,661 Replies 103,643 Reputation

50k per second is 400kilobits. That's not broadband or close to it. There are plenty of other things that will affect perf. For instance, the perf of the active host will matter. Overall, the net code will continued to be optimized. But I don't want to set expectations that won't be met, if you top out at 50K per sec upload, then you're going to struggle in 6 player MP games. We are targeting 20k per second for 6 players by rel

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[quote who="tatsujb" reply="2" id="3609173"] " This game offers so much more currently than Ashes." amen. and it just pains me that it's not just one domain too... it's all of them I find it damning that a DX9 game beat a DX 12 game graphically. that aside the UI in FA just kills ....massively. it's so good. [/quote] Tat, your fixation with FAF is well known. Please go ba

50 Replies 194,612 Views

[quote who="Ticktoc" reply="5" id="3608022"] Quoting Frogboy, reply 4 We're going to do an update where you can see in progress games (you won't be able to join them but at least you'll knwo that the issue isn't on your end). I think you once mentioned something like an alert s

17 Replies 38,722 Views

Thanks guys. A few answers: Re more debug info. We're working on it. The challenge is making sure we don't impact game perf with too much log info. But we definitely want to provide more. Re gameplay in general. Glad you guys like the progress. 0.70 is our last major alpha milestone. The first beta, scheduled for January is going to be pretty huge in terms of, well, everything.

30 Replies 152,806 Views

One of our big upcoming focuses is going to be not just on meta unit targeting but regular unit targeting in general. For exmaple, the Cronus should stay back and fire but inevitably gets drawn into battle at closer ranges which we don't want it to do. We have to disect the AI logic to see why it thinks that's a good idea. That's the nice thing about early access. We can do with unit AI stuff BEFORE release rather than, as seems typical, post release. A

18 Replies 76,519 Views

[quote who="Boolean_" reply="59" id="3607049"] So. Its nearly 2 months late. Are you guys getting any closer? [/quote] We've sent out keys to all the lifetime founders. The beta keys will go out when it goes into beta (currently slated for January) which all founders will get 1 to give to their friends. Those keys will only last until the end of the Beta.

88 Replies 41,986 Views

Until the game is released, you're not likely to find a lot of people top lay with. At any given time, there might be 40 people playing the game with say 10 of them playing MP. Once released, that number should climb to around 1,500 or with say 300 or so online. We're going to do an update where you can see in progress games (you won't be able to join them but at least you'll knwo that the issue isn't on your end).

17 Replies 38,722 Views

[quote] What's the role of orbital abilities right now? I mean, engineer calldowns are super useful, but plasma storm and Incursion just seem like I WIN buttons with Quanta price tags. One well-placed scout plane and the enemy could be reeling from an attack they either missed or couldn't see coming. That's very frustrating in a game of this genre. In addition, Ashes has no artillery counterplay. In SupCom, for example, shields were used to protect PD from u

30 Replies 152,806 Views

Greetings! Owning the company never stops me from complaining about our games. ;) First: Add me as a friend as I'm playing MP a lot and am looking for people to play with. ;) ## High Level Points ## 1. Incursion and Plasma storm are fun. Players are using them quite effectively. 2. I'm pretty happy with most of the balance. <sp

18 Replies 76,519 Views

[quote who="Benedictis" reply="6" id="3607340"] Just some words after a quick try : This new update brings some very nice improvements and new features. Performances make a good step forward, graphics and visual effects are shaping nicely, the strategic map is great, and formations seem more reactive and more organized. this is very nice as we often want, at this quite early stage and with each new update, to analyze and

30 Replies 152,806 Views

[quote who="tatsujb" reply="5" id="3607336"] I really think we should bring up the subject of intel which is entirely nonexistant in this game. the red blurs just aren't going to cut it. they give much less info than even WW II radar did and they give this incredibly insufficient and frustrating gameplay experience. you don't have enough info it wouldn't change anything about current gameplay if you couldn't see it at all (give

30 Replies 152,806 Views