I'm not sure how you're accessing the editor. It's supposed to be hidden. ;)
Frogboy
You can only build engineers from the Nexus. I'm a little confused by this discussion.
You can only build engineers from the Nexus. I'm a little confused by this discussion.
New build should be up now. It's an OPT-IN so make sure you go to your Steam settings to get Opt-Ins.
I'm pretty sure we just call Steamworks and they do their thing. This would be a Valve request.
It should still run. We have 8GB as a minimum but it should still load up fine even on a 4 GB machine. Can you post a dxdiag? I'll take a look at your crash log (should have been submitted automatically).
We need point defense.
[quote who="tatsujb" reply="17" id="3600626"] Quoting Madmaxneo, reply 15 what would make it epic to you? being unconstrained completely, no constraints in battle time, no micro constraints (Logistics I'm looking at you), no constraints in unit mobility (small passes on maps I'm l
You can't make a blob and win. We've tried it ENDLESSLY. A single Zeus, for instance, can annihilate a ton of cheap Brutes. Similarly, a bunch of well placed Artemis's can wreak havoc on an advancing enemy. Generally, good players create a combined army. However, this combined army can be justifiably be called a "death ball" which is an issue in all these games. This is where the other two dimensions come in. First, bringing in air support (th
This will need to be done. Totally agree.
In the 0.62 build, coming into attack range brings speed down to 20%. IN 0.63 we're going to try 33%. During the alpha, it was a common tactic to just run right through the enemy. NOT fun.
We would love to do this. We've submitted a proposal to Intel to do this but we'll need their help. To put it simply: A Surface Book with a HD 520 intel CPU and an external discrete GPU should be able to run this game. But it will require Intel to work with us on this because of the memory speed differences.
Only thing I can add is that server migration will be in Beta 2 of the game (December 2015). Had to make the call between that and the orbitals for beta. :)
There's some new maps coming that are much more open. Looks like tomorrow will be the day. We had some Steam issues today.
There is no DirectX 12 in Windows 8.1.
I'm not sure if people realize this but on DirectX 11, SLI/Crossfire is a driver specific feature. There's nothing we can do to "support" it or not.
[quote who="EdWood110" reply="56" id="3600793"] Is there a rough estimate when the ranked MP should be implemented? [/quote] "Soon". Or, "By October 20, 2015". It's running late.
They can fire on you if they have radar coverage of you.
What? Another update? It's only been like a few days since the last big update right? The Ashes team is on fire. Not literally. Well, maybe. That's an issue for the courts to work out. Anyway here's what we're looking at delivering EARLY this next week: * A new HUGE map with lots of open spaces. Anthys. * We got some big performance improvements going in thanks to some new memory compression techniques that have made it in. * First pass
Yea, same issue here.
it's in your documents directory. documents\my games\ashes of the singularity
[quote who="snierke" reply="41" id="3600189"] Me to agree with above. Strategic zoom is important for navigating between areas. Not so much for giving orders when zoomed out fully. [/quote] If you hit the space bar you can do that right now.
[quote who="Rasch Young" reply="34" id="3600068"] It isn't meant to be played this zoomed out. Okay, I get it. But why? I find the design decision to make a large strategic RTS game played on large maps without this ability questionable. Was it too hard technically? [/quote] We aren't looking to make this: T
Just an update. If you're a lifetime member, you should have your key. If not, check your spam folder. If you're a standard founder, you will receive a key that will work during early access and will go out once the ranked MP is ready. The lifetime founders will also get an additional early access only key too to share. The first key they received will work permanently.
Your wish is my command. ;) Open up the settings.ini file in my games\ashes and then make EmulateFullScreen=1 and make FullScreen=1 We'll put this in the UI at some point.