Frogboy

Frogboy

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[quote who="tatsujb" reply="8" id="3600005"] Quoting Frogboy, reply 7 Tat, your feelings do not have any bearing on reality. The projectiles in Ashes are physical objects that simulate everything from mass, drag, gravity, etc. In addition, units have to have a firing solution before they can fire whic

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[quote who="Ticktoc" reply="31" id="3600025"] Quoting Frogboy, reply 30 Which is a different discussion than zooming out of course. What we want to avoid is the call to having zooming out turn into "now that we've got it zoomed out, can you put icons on the map?" path. True. I guess you&#3

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[quote who="Ticktoc" reply="1" id="3600024"] Great post. allows players to zoom out to 25,000 feet How many feet can we currently zoom out? For comparison. Engineering Drop Down Incursion These two are pot

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[quote who="Ticktoc" reply="22" id="3600016"] Quoting fak0r83, reply 19 The highest unitcount was around 750. Maybe you already factored it in but remember T1 is 3 units, so say 550 of those 750 were T1 then that is 1650 units just for them. hmmm, that is still a long way off [e digicons]:)[/e

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[quote who="Ticktoc" reply="29" id="3600018"] That FAF video above is of the commentator. Unless I am missing something it bears no relation to how the players are actually playing/using the zoom function. [/quote] That is true. But you can also do a let's play video search and see it's similar. People tend to play FAF abstractly - it plays well that way. There's nothing wrong with wanting a game that plays that way. It's just not the game w

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[quote who="TAG_Utter" reply="26" id="3599990"] Just watch 2 Top players play this FAForever with the most epic caster Gyle [e digicons]:)[/e] and take your thoughts about ashes,its the best exemple how its so easy use only zoom to make your decisions on a map ,there is no need complicate watch how many times they use the mini map (0 times) . And to over the icons ideas i like PA game not bad now ,but this is the best exemple with + 7.000

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[quote quoting="post"] Hi The game description says: Multiplayer Test your strategic skill in 1 on 1 matches, free for all or 2 v 2 matches. Does FFA include more than 4 player "friend" matches vs AI. In Sins we enjoy playing 6 friend vs a bunch of AI's, will this option also be available in Ashes? /Grumle [/quote] Right now we support 6 players of any combination. By release, we would like to get

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Tat, your feelings do not have any bearing on reality. The projectiles in Ashes are physical objects that simulate everything from mass, drag, gravity, etc. In addition, units have to have a firing solution before they can fire which means that they will try to avoid shooting if they think they'll hit the side of a hill or shoot the ground (though sometimes they miss). The fact that you think visual clipping is related to physics/simulation indicates you really don

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Please don't spread fud, tat. Every projectile, even the plasma weapons, are modeled and simulated.

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[quote who="eviator" reply="11" id="3599798"] It would really help us to better understand your intentions, and help us understand what is within the realm of possibility given your roadmap. Right now on your screen there are no abstractions of any of the units or buildings aside from presumably the empire tree. In the strategic view we are able to see unit blobs and control groups. Is that generally the rules of the UI that we are dealing with? Or do you have plans to present some form

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[quote who="TAG_Utter" reply="4" id="3599775"] We dont have the intencion to play with full zoom, its just faster simple and easy to track all places at once. We cant and its not usefull use the space bar, when we are fight on so many places ,that can work to games like starcraft , LOL or Dota here in epic and big maps battles just dont fit . Make the test put to all this zoom and wait for the feedback. &nbs

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[quote who="Ticktoc" reply="1" id="3599756"] Sorry, I'm not quite sure what you are saying. Is it "we can technically allow you to zoom out this much but we are not going to let you do it as it does not fit our vision for the game", or "we can do this and will let you do this soon but it is as far as we are going to allow it, and don't expect full zoom out on the bigger maps"? I think you are saying you won't be implementing it for the players but just w

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Zoomed out to the edge of the lower atmosphere (about 100,000 feet in the air) Realistically, the game just isn't meant to be played this far zoomed out. And this isn't even covering the full map and isn't the largest map we even support. We will be doing a lot more to make the strateg

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Great discussion! I'll try to respond to other posts when there's time. I'll start with the original: [quote] ome background about me: been playing RTS games for 15 years, starting with Starcraft 1, Age of Empires 2, all the C&Cs, SupCom, Sins of a Solar Empire, Grey Goo. Reached Master level at SC2 on the NA ladder. [/quote] Good background. I'm still stuck in Diamond. ;) [quote]

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In Ashes you'd accomplish that through unit heat maps (which aren't in yet). However, the biggest issue I have with zooming out so far has to do with unit speed. Players zoom out and then want the units to move faster. So then you make the units move faster and then players want to zoom out further and so on.

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@Tick: Thanks and I agree. Some of the weaknesses of SupCom definitely fall here. The two-tier economy helps soften the blow of extractors being destroyed. Being able to zoom out further is something we want to do. However, the problem with zooming out is less about the visuals (i.e. whether that be icons or heat maps around the units) it's the uint speed. The further you zoom out, the more people will demand that the units move faster. &nb

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@Tat: My point isn't that there isn't a mini-map in SUpCom at all. My point is that a new player, loading up the game, gets no mini map. I.e. the new player experience. We don't, for instance, zoom out into the strategic view map (the space-bar) by default. Thus, a new player may not realize it's there. Whether we make that more obvious to get to or not is going to be an important decision.

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